The War
Headlines
Movies
Screenshots
Alliance Community
2011: We're Back!

Alliance: The Silent War

Community Forums for Alliance: The Silent War
It is currently Tue Sep 21, 2021 5:15 am




Post new topic Reply to topic  [ 616 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 31  Next
Author Message
 Post subject:
PostPosted: Thu Jul 27, 2006 12:25 pm 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
|_}UM{--}G{_|FeAR wrote:
How about firing rates (full auto, burst fire, and semi-auto)?


Select fire weapons will match the options of the real weapon (so if the real weapon supports it, so will Alliance).


Top
 Profile  
 
 Post subject:
PostPosted: Thu Jul 27, 2006 7:57 pm 
Offline
Captain
User avatar

Joined: Tue Jun 06, 2006 6:28 pm
Posts: 999
Location: Houston, Texas
Ok its kinda a stupid question but then again people who have made games mess this up all the time.....Ok the Bar, m1 garand, 1903 Springfield Alll use the 30-06 round...please tell me they all do the same damage lol...I play dod and I hate how they do different damage same with the kar98, g43, mg42....so on

_________________
-Leader of the DAP
-Head of Transportation
-Guinea Pig for the Entire NZG
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 2:01 am 
Offline
Staff Sergeant
User avatar

Joined: Sat May 27, 2006 2:46 am
Posts: 190
Location: Houston
Bigdaddy wrote:
Ok its kinda a stupid question but then again people who have made games mess this up all the time.....Ok the Bar, m1 garand, 1903 Springfield Alll use the 30-06 round...please tell me they all do the same damage lol...I play dod and I hate how they do different damage same with the kar98, g43, mg42....so on


They do different damage because:
a) rifling in the barrel
b) barrel length
c) different bullet weight in grains.

I remember that the BAR could fire AP rounds while the Garand couldn't.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 2:25 am 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
Unless Wikipedia and World.Guns.RU are both wrong, the BAR, M1 Garand, and M1903 Springfield all have the same barrel length, 610mm. Also, they all can, and most oftenly did, fire the .30-06 M2 Ball ammunition.

As for the AP rounds in the Garand:

Quote:
Its maximum effective range is listed at 550 m, with capability of inflicting a casualty with armor-piercing ammunition well beyond 800 m.


Source:
http://www.reference.com/browse/wiki/Garand

Not sure about the M1903, though, but I imagine it is possible.

Also, they all pretty much have similar velocities. The BAR has the lowest with 2,640, and the Garand and M1903 are about equal at 2,800.

The number one reason the M1 Garand, BAR, and M1903 don't do the same damage. Game balancing. Why would you want a Garand when you have the BAR with more than twice the magazine capacity and just as accurate?


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 2:29 am 
Offline
Captain
User avatar

Joined: Tue Jun 06, 2006 6:28 pm
Posts: 999
Location: Houston, Texas
Quote:
D_LaMz Posted: Fri Jul 28, 2006 7:01 am Post subject:

Bigdaddy wrote:
Ok its kinda a stupid question but then again people who have made games mess this up all the time.....Ok the Bar, m1 garand, 1903 Springfield Alll use the 30-06 round...please tell me they all do the same damage lol...I play dod and I hate how they do different damage same with the kar98, g43, mg42....so on



They do different damage because:
a) rifling in the barrel
b) barrel length
c) different bullet weight in grains.

I remember that the BAR could fire AP rounds while the Garand couldn't.


I have had atleast 3 other people tell me the same thing....but like dermann points out....its not the Barrel length or any of that stuff.

_________________
-Leader of the DAP
-Head of Transportation
-Guinea Pig for the Entire NZG
Image
Image


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 10:16 am 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
For Alliance, it's incorrect to think about it in terms of how much damage a particular weapon will do, but rather how much damage a particular round will do (not just caliber, but specific round, ie 9mm ball vs 9mm hollow-point). Weapons dictate how easy the weapons themselves control and how quick and accurately they fire. From then on the bullet itself is on its own.

The net effect is that if two completely different weapons fire the exact same type of projectile and hit the same body part at exactly the same velocity, they'll do exactly the same amount of damage. Which is what should actually happen.

Now, as to why would you ever use a Garand instead of a BAR in this case: the BAR will be close to useless if you're moving around and need to get quick shots off (at least compared to a Garand), due to its size and weight.


Last edited by AllianceEric on Fri Jul 28, 2006 2:41 pm, edited 2 times in total.

Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 12:18 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
I was referring to using said weapons in DoD, not in real life.

That's why I say, when comparing different guns, "a 9mm," or "a .45". Not "an M9," or "a 1911." And I also refer to my Webley sometimes, usually when comparing it, as a .455.


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 2:53 pm 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
Missed the DoD parallel and I really didn't mean to criticize. :)

I simply wanted to point out that in Alliance we're not arbitrarily adjusting the attributes of every weapon for balancing purposes, but are rather trying to accurately capture the feel of every weapon by modeling its real life characteristics and that of its ammunition as closely as possible. Which is clearly what you guys wanted to hear anyways... ;)


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 6:25 pm 
Offline
Specialist

Joined: Sun Jul 02, 2006 4:19 pm
Posts: 45
Will you be able to use different kinds of rounds in the guns (i.e. hollow point, full metal jacket, armor piercing, etc.

_________________
We're not retreating, we're advancing in a different direction!


Top
 Profile  
 
 Post subject:
PostPosted: Fri Jul 28, 2006 9:25 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
car2nage wrote:
Will you be able to use different kinds of rounds in the guns (i.e. hollow point, full metal jacket, armor piercing, etc.

Yes.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 02, 2006 7:06 am 
Offline
Sergeant

Joined: Wed Aug 02, 2006 7:05 am
Posts: 107
Location: California
I was wondering how you will set the "kits" in the game. Will you have the regualr primary, pistol, nades, knife, other or will it be more realistic where as
actually able to carry such weight. Like an anti tank would not likey have a rifle or MG.

_________________
If you're reading this, thank a Teacher. If you're reading this in English, thank a veteran.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 02, 2006 4:23 pm 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
Some combination of slots, size, and weight, modified by the realism settings. We want to make it as organic and not arbitrarily limiting as possible.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 02, 2006 9:31 pm 
Offline
Specialist

Joined: Sun Jul 02, 2006 4:19 pm
Posts: 45
Will you be able to fine tune the realism setting to however you want them (ex. crosshairs on, ammo counter off, limit weapon types and # of weapons)?

_________________
We're not retreating, we're advancing in a different direction!


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 02, 2006 11:36 pm 
Offline
Sergeant Major

Joined: Thu Jun 29, 2006 3:07 am
Posts: 376
Location: Sweden
car2nage wrote:
Will you be able to fine tune the realism setting to however you want them (ex. crosshairs on, ammo counter off, limit weapon types and # of weapons)?


yes


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 03, 2006 12:50 am 
Offline
Sergeant

Joined: Wed Aug 02, 2006 7:05 am
Posts: 107
Location: California
I have a few questions. First i was wondering about wind or other weather effects on the firing of the weapons. Will this effect the distance or accuracy of the weapon?

Another question was if you are doing WWII, will you do D-Day? I am only wondering because that would be a very dificult map to make and research. But it would be super awesome.

_________________
If you're reading this, thank a Teacher. If you're reading this in English, thank a veteran.


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 03, 2006 2:14 am 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 9:59 pm
Posts: 1027
Location: Houston, TX
Citizen Soldier wrote:
I have a few questions. First i was wondering about wind or other weather effects on the firing of the weapons. Will this effect the distance or accuracy of the weapon?.



Im pretty sure theyre not gonna have that, on the grounds that it would be hard to implement and it would be quite difficult to take the wind into account while playing. It was answered somewhere, id post the link, but I can't remember where it is


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 03, 2006 3:00 am 
Offline
Sergeant

Joined: Wed Aug 02, 2006 7:05 am
Posts: 107
Location: California
ya I thought someone would say that. I think the realism is good enough though, you guys have done a superb job on this game and im sure it will rock when it is released.

_________________
If you're reading this, thank a Teacher. If you're reading this in English, thank a veteran.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Aug 08, 2006 7:46 pm 
Offline
Sergeant

Joined: Wed Aug 02, 2006 7:05 am
Posts: 107
Location: California
i was wondering since your doing WWII, will you be doing D-Day it would be so awesome if you did a good job on it, but it would have to be different then the regular Medal of honor, storm the beach it would hvae to have the actual things like cliffs and LCVPs its alot to do but it would make an awesome map.

_________________
If you're reading this, thank a Teacher. If you're reading this in English, thank a veteran.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 09, 2006 9:23 am 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
Spiffinz is right on the money with regards to the wind. We made a conscious decision to NOT handle it, due to both the training required to account for it and the fact that in the VG medium the player both cannot feel the wind on them nor see accurate representations of how the entire environment is responding to its presence.

Citizen Soldier wrote:
i was wondering since your doing WWII, will you be doing D-Day it would be so awesome if you did a good job on it, but it would have to be different then the regular Medal of honor, storm the beach it would have to have the actual things like cliffs and LCVPs its alot to do but it would make an awesome map.

Interesting question. We are actually going out of our way to NOT have Normandy or other FPS cliches in Alliance. For wars that have already been represented in games, we're very much trying to showcase sides or theaters of the conflict that haven't been already seen by players in order to give them a non-stale gameplay experience.


Top
 Profile  
 
 Post subject:
PostPosted: Wed Aug 09, 2006 11:40 am 
Offline
Private First Class

Joined: Wed Jun 14, 2006 10:47 am
Posts: 29
Just to point out that there are still a few things that have never been done for Dday.

SAS operating behind the lines blowing tracks, bridges destroying fuel dumps radio masts/control centers and AA batteries.

Royal Marine Commandos cutting german infantry units off from reinforcing the beach positions. It was the only time that the Vickers K was used in its intended role as an infantry squad support weapon.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 616 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7, 8 ... 31  Next


Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group