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PostPosted: Mon Oct 23, 2006 2:29 pm 
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Thanks for the input guys. Coop is already on our list of features that we're working hard to include with Alliance at release time, but it is too early to confirm it as part of the game.

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PostPosted: Mon Oct 23, 2006 6:57 pm 
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Joined: Fri May 26, 2006 2:19 pm
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Here's something I think would be cool. In the Rainbow Six series, after you beat a mission, you could play it in a few differenrt modes ( online or off) such as terrorist hunt ,for instance. In terrorist hunt you could chose the number of the terroist in the map, and you would have to eliminate all of them. This and all the other modes were limited by the fact that you could only use the terriost that appeared in that level.
SWAT 4 did a better job, allowing you to chose the skins and the armamnets of the suspects, as well as the objectives.
If not, then hopefuly the map editor will be able to support the AI so we can make our own singleplayer/coop missions, a la Operation Flashpoint.
:D


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PostPosted: Mon Oct 23, 2006 7:37 pm 
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Sox34 wrote:
Thanks for the input guys. Coop is already on our list of features that we're working hard to include with Alliance at release time, but it is too early to confirm it as part of the game.


I think I am speaking for quite a few members on these forums when I say that if you need to push back the release date in order to include AI in the first release, please take your time. I would much rather see an awesome first release instead of a somewhat finished first release with a series of very large patches.

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PostPosted: Tue Oct 24, 2006 3:31 pm 
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DerMann wrote:
Sox34 wrote:
Thanks for the input guys. Coop is already on our list of features that we're working hard to include with Alliance at release time, but it is too early to confirm it as part of the game.


I think I am speaking for quite a few members on these forums when I say that if you need to push back the release date in order to include AI in the first release, please take your time. I would much rather see an awesome first release instead of a somewhat finished first release with a series of very large patches.

There isn't any scenario in which the game would ship "without AI". However, having a game and having AI, doesn't "automatically" mean that Coop exists. The game logic and rules to allow for coop play still have to be created and debugged.

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PostPosted: Tue Oct 24, 2006 3:51 pm 
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Sorry, it was a long day. I meant "Co-op" not "AI". The AI thread was stuck in my head, I guess.

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PostPosted: Fri Nov 03, 2006 7:19 am 
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Joined: Mon Jul 03, 2006 11:01 am
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Location: The Netherlands
Co-op is great for playing with friends. You dont have to worry about strangers online. I would really like to see that you can play the singleplaycampagne in co-op with 2 to 4 players.


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PostPosted: Fri Nov 03, 2006 11:38 am 
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yeah im also not too bothered about waiting as long as i get a good game at the end!

altho i have no games at te moment to play, at least my guitars is getting attention!

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PostPosted: Wed Nov 29, 2006 3:39 pm 
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I'm hoping for the inclusion of a true Coop Mode. Me & my friends and roomates play games on a LAN all the time and only play games against the computer, cuz playing against each other gets real boring real quick.Everyone that posted before me has made all the points that I wanted to make so I'll just add that I think more of your target audience will want a coop mode and will be more inclined to fork over the cash, I know My friends and I would in a heartbeat. And ty for all the hard work, you guys are great.


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PostPosted: Wed Nov 29, 2006 8:00 pm 
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I love co-op. Campaign co-op is great as well.

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