Alliance: The Silent War
https://www.alliancethegame.com/community/

Zombies Part 2
https://www.alliancethegame.com/community/viewtopic.php?f=5&t=298
Page 12 of 12

Author:  spm1138 [ Thu May 31, 2007 12:08 am ]
Post subject: 

Yeah, but the quoted picture was of a Minimi. Just saying that concepts that might apply to that wouldn't neccesarily go for heavy mounted guns (I mean, an M2 held the record for long range sniping kill for a while there didn't it?). Depends if they're talking mechanical accuracy (what's the MoA of a MG?) or recoil etc.

Sorry if I got the wrong end of the stick.

I think aircraft gatling guns have some pretty steep restrictions on how often/long you can fire them at full RPM for fear of overheat, even with 3/5/6/7 barrels. Can't find exact tables but it's along the lines of x bursts of y seconds with z seconds cooldown kind of thing.

Hmmm. I think the crazy guy from HL2 had the right idea generally with his mechanical zombie mulchers.

Author:  darkdragon [ Thu May 31, 2007 1:02 am ]
Post subject: 

Feanaro wrote:

If you have trouble swinging a three pound sword, I don't know what you guys are going to do with ten pound rifles.


for close up dirty fighting i'd rather have a Wakizashi then any Medieval sword

for one they were made far better and were alot sharper

most medieval swords were more used for beating the hell out of someone then cuting but that is manly because swords were near worthless against armored knights

Author:  spm1138 [ Thu May 31, 2007 8:24 am ]
Post subject: 

From the "reading" (well, only Wiki - I got interested while playing Fable) I've done polearms and hammers were more the thing for beating the hell out of armoured targets.

Some of the nastier ones also had hooks for pulling knights off their horses.

Fencing designed around fighting Armour had more thrusting than slashing.

Author:  Feanaro [ Sat Jun 02, 2007 12:15 pm ]
Post subject: 

spm1138 wrote:
Just saying that concepts that might apply to that wouldn't neccesarily go for heavy mounted guns


It would be silly of me to say that an M60 acts just like a tripod mounted M2. So I agree with you there.

Quote:
(I mean, an M2 held the record for long range sniping kill for a while there didn't it?).


Yep. Another one of Carlos Hatcock's contributions to sniper history.

darkdragon wrote:
for one they were made far better and were alot sharper


Perhaps in the minds of one of the many Japanophiles.

Quote:
most medieval swords were more used for beating the hell out of someone then cuting


Swordfighting was not nearly so crude.

http://www.thearma.org/Manuals/talhoffer.htm
http://www.aemma.org/onlineResources/li ... ntents.htm

Quote:
swords were near worthless against armored knights


It was neither useless nor necessarily that useful. Most fights between sword wielding knights would have ended a dagger to the visor or something similar(if it went that far, of course). But there were techniques for fighting armored opponents and they didn't rely on bashing.

http://www.schielhau.org/talhoffer1459_ac_duel.html

Author:  Colt .45 Killer [ Sat Jun 02, 2007 4:02 pm ]
Post subject: 

well he does have a slight point. swords from the orient were sharper, while swords from europe were heavier and slightly duller as they were meant to stab and stike armor instead of being able to slice.

Author:  DerMann [ Sat Jun 02, 2007 4:43 pm ]
Post subject: 

http://youtube.com/watch?v=2ynXBMgLEbM

Calm yourselves and watch this informative video.

Author:  Haro [ Sat Jun 02, 2007 8:56 pm ]
Post subject: 

Actually, both european and japanese swords would be effective, but require totally different styles of fighting, different physical abilities, and different methods of killing. European swords are heavier, as said before, but they can still cut pretty well. They may not be as sharp as japanese, but the sheer momentum, boosted by the mass of the larger blade, will slice through a lot. and what it doesnt cut, it will bash. Its good for basically ripping a zombie in half (tricky to get it completely cut, but it will be close enough). Japanese swords are more focused on precise cutting. limbs are nothing to these swords, and theyre a lot smaller and lighter, so its a lot easier to direct. However, zombies have fairly good stamina, so either remove multiple limbs or decapitate, because the rib cage will prevent this weapon from effectively cutting in.

also, ive been thinking about pistol selection. I originally thought that a powerful pistol would be best, but I actually think stability is more crucial. while originally i was thinking an S & W 500, or a deagle, ive actually beenthinking of a C96 with a stock and slightly lengthened barrel, chambered 9mm. i figure its powerful enough to lay down pain, but the stock and barrel will get me those crucial headshots at slightly greater ranges.

heres my loadout so far: m14 rifle, cut down, with rails and in plastic (i know its ugly, but its a good gun), with bipod, flashlight, and a scope, 2x or 4x.

pistol would be the C96 mentioned above, I would try to fit on a spas 12, and a black ronin battle knife. love this thing.
Image

Author:  Feanaro [ Sat Jun 02, 2007 9:13 pm ]
Post subject: 

Asia did not have exclusive rights to unarmored combat. [url=http://www.myarmoury.com/feature_jpn_armour.html]Neither did people run around in anything as silly as bamboo armor[/quote], except in very early times.

Colt .45 Killer wrote:
while swords from europe were heavier


They are in the same weigh range of about 2-3 pounds and some ounces, with katanas being slightly lighter, in general. But you can't classify centuries of swords with such sweeping statements.

http://bjorn.foxtail.nu/vm_eng.htm
A virtual museum. None of the longswords or arming swords weighs more than 3lbs 11 ounces. See "sword, c. 1400," which doesn't even weigh 2 pounds.

Quote:
as they were meant to stab and stike armor instead of being able to slice.


First they were meant for bashing, now for stabbing. Swords are not generic. There were swords made with the thrust in mind, swords for the cut, and hybrids of the two. See the Oakeshott typology.

http://www.oakeshott.org/Typo.html

DerMann wrote:
Calm yourselves


Who's not calm? I'm calm. ARE YOU SAYING I CAN'T HANDLE A LITTLE STRESS, HUH? I'M FINE, OKAY?

Haro wrote:
both european and japanese swords would be effective, but require totally different styles of fighting, different physical abilities, and different methods of killing.


Swordsmen of both European and Asian strains often find more common ground than you would think. Katana phreaks often comment about the similarity of the Longswordophile's art to their own(and vise versa). See swordforum.com or myarmoury.com .

Author:  darkdragon [ Sat Jun 02, 2007 10:47 pm ]
Post subject: 

Feanaro wrote:

Swordfighting was not nearly so crude.



true a real sword fight is using every last bit of your weapon it isn't just cutting or stabbing it's everything put together what ever it takes to win

Feanaro wrote:

It was neither useless nor necessarily that useful. Most fights between sword wielding knights would have ended a dagger to the visor or something similar(if it went that far, of course). But there were techniques for fighting armored opponents and they didn't rely on bashing.




true but the mane technique i've heard about is to bash their helmet tell they fall down then stab through a joint

Haro wrote:

both european and japanese swords would be effective, but require totally different styles of fighting, different physical abilities, and different methods of killing.



well it's the fighting style is very similar and the physical abilities well the only trust difference in that is if your wearing the heavy medieval armor of the lighter leather armor

it may require different techniques but that is simply because a katana is basicly a big razer blade it will not cut simply by hitting something with it


Feanaro can comment on whether a long sword can or not i don't know when it came to european weapons i was more interested in the axes , maces and pole arms

the biggest difference in fighting styles are between pole arms ,sword,axes and maces

oh by the way feanaro the claymore is the heavy bashing sword is it not it's been a long time sense i've studied on this subject

Author:  Bigdaddy [ Sat Jun 02, 2007 11:08 pm ]
Post subject: 

DerMann wrote:
http://youtube.com/watch?v=2ynXBMgLEbM

Calm yourselves and watch this informative video.


You're Welcome For Showing you it :D

Author:  Feanaro [ Sat Jun 02, 2007 11:12 pm ]
Post subject: 

darkdragon wrote:
true but the mane technique i've heard about is to bash their helmet tell they fall down then stab through a joint


The main technique for a good chunk of the time was to simply not kill the other guy. Get the upper hand, he surrenders, and you make some money.

Quote:
Feanaro the claymore is the heavy bashing sword is it not it's been a long time sense i've studied on this subject


The claymore is bigger than the average longsword but only entry level length in the "really freaking huge sword" class of swords(aka two-handers).

Image

Author:  darkdragon [ Sat Jun 02, 2007 11:18 pm ]
Post subject: 

yeah the 2 handers are the ones you really wouldn't wanna go using on zombies you'd be tired long befor you'd be safe ya think

i'd still say if anything a short sword would cut it though you'd some kidna protection from geting bit

oh yeah sorry guys about the you know horred grammer i did fail english by the way in every grade

Author:  Spiffinz [ Sun Jun 03, 2007 1:16 am ]
Post subject: 

DerMann wrote:
http://youtube.com/watch?v=2ynXBMgLEbM

Calm yourselves and watch this informative video.




Heh, I wonder if anyone has made a video in lieu of that but based on the Survival Guide...

Author:  Sasquatch [ Sun Jun 03, 2007 8:36 am ]
Post subject: 

DerMann wrote:
http://youtube.com/watch?v=2ynXBMgLEbM

Calm yourselves and watch this informative video.


Thanks guys, that was very informative and utterly mind-blowing.

God, I love European humor...

Author:  DEFkon [ Wed Aug 15, 2012 12:30 am ]
Post subject:  Re:

[quote="DEFkon"]Yeah i was also thinking of something more of a Zombie Campaign as well.

Here's what i came up with already (adapted from a gametype i suggested in the official suggestion forum)

Basically each scenario breaks down into a number of rounds. The first round is the crap hits the fan round. For multi-play players are spawned randomly around the map. Hopefully this is sorta like you out doing your daily thing. Thankfully as a wise and law-abiding (or not) citizen you happen to have your sidearm on hand. All players start with at least a sidearm of choice. (perhaps limited by the era or region or both) All scattered around the map would be important resources. Food & Water, aditional ammo - weapons, 1st aid kits ect. And there would be at least one, if not more "safe houses". In order to proceed to the next round All (living) players must lock themself in a safehouse. Players are allowed to collect more than one package, and as such people could try to teamup to have a food shopper, a weapon scavenger ect ect. Supplies would be randomly placed but in logical locations. Food pantry, shopping centers, diners ect. -- Gun Shop, wallmart... err i mean mega store, police station, On zombified police & army, ect ect. Once all the players are locked up safe the round ends.

The next round starts up and players that are in the same safe houses are allowed to barter and trade their resources. Players with food and water will start the round with a full stamina bar (effects how steady your aim is, how much you can run, carry ect ect.) Medical supplies would heal basic injuries. (health bar) Any player having a zombie bite will still remain infected however other players will not be able to determin this. Ammo and weapons can of course be traded or given. Players that failed in the previous round will respawn in empty safehouses with a no food penalty, and with only their basic sidearm. (maybe they can opt to start in a safehouse that others are residing in but at the cost of their weapon... so that the others would be forced to give him/her an extra one if they had one...?)

The round starts and the basic goal is again to try and restock while defending the safe house. Some safe houses are better than others in this reguard, and there's no restriction that you have to return to the same safehouse you started in. For the first few rounds it might be nice to let the players have electricity... allowing for tv & radio reports, lights, and Cell Phone useage (allows player the ability to chat with others they have met when outside of shouting ranges)

-- The next few rounds could be considered "filler" rounds as the server may opt to allow for more scavaging, and teamwork, or factions to arise over the dwindlying supplies.

-- On the final round, players are told they have to evacuate. (operating radio / tv, loudspeaker, banners on airplanes ect ect.) Military forces will have evac points setup and defended, but other routes for evac can be possible (airport/seaport?) After that a new map enters rotation?

(suggestions, better ideas, ect?)[/quote]

It's funny looking back at these ideas for zombie mods / modes. Especially when you consider they were from 2006 and pre-date titles like Left 4 Dead (2008) or Call of Duty's Zombie modes (2008). Man we were ahead of the curve!!

Page 12 of 12 All times are UTC - 5 hours
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/