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PostPosted: Mon Jan 15, 2007 2:24 pm 
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I'd like to see a list of the features in the Alliance engine, or is it all under wraps? Thanks.


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PostPosted: Tue Jan 16, 2007 12:19 am 
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Various features have been discussed throughout the forums.


Try looking in the graphics thread.


Or, perhaps Sox or DerMan will show up with some links :wink:

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PostPosted: Tue Jan 16, 2007 12:23 am 
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Bryant wrote:
I'd like to see a list of the features in the Alliance engine, or is it all under wraps? Thanks.

That would actually be very nice. :)

The engine supports AFAIK :
-Light refraction
-High dynamic range rendering
-Shader model 3.0

That's all I know. There's a sizable batch of questons in the "Question thread' that have yet to be answered. :(

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PostPosted: Tue Jan 16, 2007 1:23 am 
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That's because you ask super specific questions that are scores in length ;)

Just hang around. Eventually media will be released and questions will be answered.

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PostPosted: Tue Jan 16, 2007 12:00 pm 
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Unless they release a comprehensive engine video, it might be hard to determine what features the engine supports. It can be very hard to interpret screenshots.


Quote:
That's because you ask super specific questions that are scores in length

Well, I were to ask "is them there grafiks any good", that wouldn't realy be very usefull. That's just the way that graphics go. You can't make any decisions unless you know precisely what the engine can do.

Besides this doesn't seem like too many
Does Alliance use a per pixel lighting model?

Does Alliance support colored lights?

Can lighting be animated in the editor?

Does Alliance use virtual displacement mapping?

Can we assign reflection maps in the editor?

Can these reflection maps be combined with other channeles, such as specular, diffuse, refreaction, etc?



Sox, in case you missed it :
Quote:
More graphical questions

Does the Alliance engine support :
-colored lights
-high dynamic range (lighting)
-self shadowing
-motion blur
-iridescent materials
-Can the alliance engie do everything in the first 30 seonds of this video : http://files.ausgamers.com:85/downloads ... cktime.zip
In particular :
how the glowing object is distorted when looking when looked at through the transpartent object

and

how the view of the cobe object distortes/changes when it rotates/you rotate around it


->Aside from wind light, what other lighting features does the Alliance engine have? Are all common lighting techniques suported?
======
Can we create level geometry in the editor?

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PostPosted: Tue Jan 16, 2007 12:58 pm 
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From what I see in the screenshots, I guess the engine employs shadow maps. Will there be support for soft shadow maps such as ones seen here: http://www.gamedev.net/reference/articl ... le2193.asp ? I've seen in the videos shadows cast on characters, but do they self shadow? Is anisotropic lighting supported?


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PostPosted: Tue Jan 16, 2007 3:30 pm 
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Yay! I'm not the only graphics freak here! :D

I think there's self shadowing and there might be depth mapped as well.

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PostPosted: Tue Jan 16, 2007 3:58 pm 
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.:}_50cA{_|neostyles:. wrote:
Yay! I'm not the only graphics freak here! :D

I think there's self shadowing and there might be depth mapped as well.


:D

I feel so at home right about now.


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PostPosted: Tue Jan 16, 2007 4:45 pm 
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gameplay > Graphics . get it right, theres a reason people still play starcraft and c&c '95

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PostPosted: Tue Jan 16, 2007 5:27 pm 
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Colt .45 Killer wrote:
gameplay > Graphics . get it right, theres a reason people still play starcraft and c&c '95


Quoted for the truth!

God I love Star Craft. Quite possibly the best RTS ever made. I think it was Game of the Year for like 5 years running. I'm pretty sure it's also the national past time of Korea, and I think they use unopened copies of Star Craft as currency....

Anyway. You can have the greatest graphics known to man, but if the gameplay is horrible, most people won't be able to stand it.

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PostPosted: Tue Jan 16, 2007 5:31 pm 
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This is a graphics thread guys. This isn't the place to bring up the age old issue.

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PostPosted: Tue Jan 16, 2007 5:39 pm 
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*i smak your graphical statue and in its place i put a big sign saying "gameplay makes the game"*

:lol:

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PostPosted: Tue Jan 16, 2007 6:07 pm 
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You're not funny.

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PostPosted: Tue Jan 16, 2007 6:14 pm 
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I didn't even know it was supposed to be a joke.


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PostPosted: Tue Jan 16, 2007 7:54 pm 
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yeh .. it wasent .. , why do you think ea games has been loosing money, theyr gameplay for the BF line sucks..., though the graphics are rather nice..

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PostPosted: Tue Jan 16, 2007 7:59 pm 
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First off, the graphics on the BF are outdated.

Second, off, I know that gameplay matters too. What part of this thread implied otherwise?

EA is just being itself...

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PostPosted: Tue Jan 16, 2007 8:05 pm 
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hehehe, finally both of us see totaly eye to eye .. :lol: , but css is still evil! :lol: (JK.. well mabie not...)

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PostPosted: Tue Jan 16, 2007 8:20 pm 
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DerMann wrote:
Colt .45 Killer wrote:
gameplay > Graphics . get it right, theres a reason people still play starcraft and c&c '95


Quoted for the truth!

God I love Star Craft. Quite possibly the best RTS ever made. I think it was Game of the Year for like 5 years running. I'm pretty sure it's also the national past time of Korea, and I think they use unopened copies of Star Craft as currency....

Anyway. You can have the greatest graphics known to man, but if the gameplay is horrible, most people won't be able to stand it.


you can take your star craft and shove it give me my c&c gameplay > graphics ftw

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PostPosted: Tue Jan 16, 2007 9:21 pm 
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This derailed so fast it's not even funny.

This is the Graphics section of the forum, go to General to talk about gameplay please, thank you.


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PostPosted: Tue Jan 16, 2007 9:38 pm 
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Yeah. Piss off, other people. :mrgreen:

So, getting back on topic. Yeah, it would be a good thing. Just about every developer out there has a comprehensive section on their site.

I mean, they have windlight and Nimble and they both look great, but there's more that I'm curious about. :)

So.. I figure the place is basically divided into two groups. The realism group and the graphics group. Huh, that's interesting... :o

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