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PostPosted: Tue Aug 02, 2011 12:26 am 
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Bigdaddy wrote:
haha that was sick man. I've fired a .50cal a few times (actually why i lost 60% of my hearing in my right ear) but the dual .50's was pure sex lol

You offend me, good sir. That there was a quad 50, I'll have you know!

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PostPosted: Tue Aug 02, 2011 12:31 am 
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AllianceAsi wrote:
Bigdaddy wrote:
haha that was sick man. I've fired a .50cal a few times (actually why i lost 60% of my hearing in my right ear) but the dual .50's was pure sex lol

You offend me, good sir. That there was a quad 50, I'll have you know!


Oh, jesus my bad XD I can't believe I missed that!!! When I was in the army we only had singles lol!

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PostPosted: Tue Aug 02, 2011 5:45 pm 
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Its been a while since ive been on here, but will Alliance feature a Garrys Mod-esque player created content system?

One of the really neat things about that game is how seamless it is for users to create their own content packs like weapons or new props because of the games LUA architecture.

This may have been gone over already (im trying to catch up on old posts :o ) but if so an affirmation would be swell because that way if someone wants a custom gun like a .458 Socom or a .405 Winchester they can build it themselves, release it and let the community judge it and give feedback.





oh, and add more anti tank rifles! :D

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PostPosted: Tue Aug 02, 2011 7:22 pm 
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We definitely plan on releasing mod tools at some point. That said, I highly doubt we'd be able to do so from day 0, as our plates are going to be quite full at first.

Our weapons will be tricker to create overall than many games, since you have to be very precise in your skeleton placement and database entries (weight, barrel length, fires from an open bolt, etc, etc). At the same time, most of our animations will be procedural, so you'd save a lot of time in that aspect of it if the previous steps were done properly.

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PostPosted: Tue Aug 02, 2011 8:04 pm 
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I was very impressed with army of two's weapon customization back in the day. Most games only allowed you to stick a red dot on top, but army of two allowed you to change things like the stock.

BTW, whats the point in changing a weapons internals? Doesn't that effectively turn it into a different weapon?

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PostPosted: Wed Aug 03, 2011 6:54 pm 
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#//neostyles.CD wrote:
BTW, whats the point in changing a weapons internals? Doesn't that effectively turn it into a different weapon?


Most internal weapon changes only change the caliber. I know the SCAR can be changed to fire 7.62 rounds like the AK47. Internal changes combine the advantages of a weapon's build with the advantages of another weapon's firepower.

An easy advantage of changing the internals is if you're left handed. The AK47 is build for right handed people, but the SCAR is build to be used by either way, so by changing the internals a lefty can use a SCAR comfortably while wielding the firepower of an AK.


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PostPosted: Wed Aug 03, 2011 10:32 pm 
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Moody wrote:
#//neostyles.CD wrote:
BTW, whats the point in changing a weapons internals? Doesn't that effectively turn it into a different weapon?


Most internal weapon changes only change the caliber. I know the SCAR can be changed to fire 7.62 rounds like the AK47. Internal changes combine the advantages of a weapon's build with the advantages of another weapon's firepower.

An easy advantage of changing the internals is if you're left handed. The AK47 is build for right handed people, but the SCAR is build to be used by either way, so by changing the internals a lefty can use a SCAR comfortably while wielding the firepower of an AK.

The scar can be changed to 7.62 NATO which is more or less .308 the AK47 uses 7.62x39. changing a guns internals can have different effects depending on what you change. You can take an ar for example and just change the upper with a .50 beowolf and bam you cab fire a new round.

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PostPosted: Sat Aug 06, 2011 2:33 pm 
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Any chance of big bore rifles? .700 nitro express?

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PostPosted: Sat Aug 06, 2011 3:56 pm 
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Probably at some point after release, highly doubtful at the beginning.

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PostPosted: Sat Aug 06, 2011 4:45 pm 
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#//neostyles.CD wrote:
Any chance of big bore rifles? .700 nitro express?

I'm failing to understand the practical use of an elephant gun on one man XD

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PostPosted: Sat Aug 06, 2011 5:30 pm 
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Bigdaddy wrote:
#//neostyles.CD wrote:
Any chance of big bore rifles? .700 nitro express?

I'm failing to understand the practical use of an elephant gun on one man XD

Haha it's not always about the practicality, sometimes it's just the fact the game HAS one and gives players the opportunity to screw around with people.

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PostPosted: Sat Aug 06, 2011 5:40 pm 
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Exactly. I don't live in a state that has very good (well in my opinion gun laws) and im little short on cash at the moment. Now I can get as close to the real thing as possible. :)

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PostPosted: Sat Aug 06, 2011 7:09 pm 
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When it comes to guns that can handle more than one caliber or operating system I think that they can largely look and sound similar to their base counter parts. Take the AK47, its possible to chamber it in 5.56 nato so if it were to be added into the game it should technically just sound like an m16 or m4 with the same ak animations. The only difference being that a person using said gun could scavange bullets from people using the same ammo, assuming thats a feature.

Another example I can think of is the M16s platform which can be chambered for nearly anything. Some neat additions would be the .50 Beowulf already mentioned, perhaps the .458 Socom (ballistically quite identical, the only difference being the latter can use completely unmodified M16 mags, is a little more commercial, and comes in a much wider range of bullet grains) or maybe the 6.8SPC. The examples are endless but I think in terms of practicality they can easily be limited to a more manageable number of modifications.

Most of these variations are largely commercial variants that I feel would likely not be used by your standard military, so I guess if they were to be added, as players we would have to handle our special ammo very carefully....
Personally I hope that the whole weapon customizaton feature is pragmatic and based on finely tuned handling and performance as do the rest of you I think

Whenever more content comes out I think itll definately be easier to give some helpful input


Oh, and maybe all big bore weapons and fires could be an exclusive unlock or easter egg? :o lol

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PostPosted: Sat Aug 06, 2011 9:14 pm 
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Spiffinz, never underestimate the ability of the gaming population to enjoy using the ludicrous. :)

Would it have much practical utility? Clearly no. However, both for the bragging rights or challenge potential, I expect that many of these odder weapons would find a greater use that one would think. Plus, at the end of the day, getting hit with a .700 Nitro Express round would F you up something fierce.

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PostPosted: Sat Aug 06, 2011 11:04 pm 
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Even though it doesn't exist, I believe it would be a travesty if a .700 NE automatic rifle is not included in the final game.

From what I understand, though, .700 NE was only created because a few big game hunters wanted to buy very large, very expensive double rifles from Holland & Holland, but for whatever reason the previously largest calibre rifle they made, .600 NE, was impossible to produce, so they upped the calibre for the hell of it.

Some sort of double rifle in .375 H&H Magnum would be a nice little trophy gun in the game. It's the most common big-bore rifle calibre, and isn't completely absurd.

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PostPosted: Sun Aug 07, 2011 3:52 pm 
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From what I understand, these rounds weren't too accurate at long ranges, but they would be great for hitting enemies behind walls.

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PostPosted: Sun Aug 07, 2011 10:21 pm 
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I'm partial to .50 cal AP incendiary rounds from an M82 for that. Something about the fact that the tungsten penetrator can punch a hole in armor, pull the explosive compound through the same hole, and have it go boom on the other side seems so deliciously wrong.

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PostPosted: Mon Aug 08, 2011 1:50 pm 
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I see your .50 cal AP incendiary and raise you one Raufoss round

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PostPosted: Mon Aug 08, 2011 4:50 pm 
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#//neostyles.CD wrote:
I see your .50 cal AP incendiary and raise you one Raufoss round

A Raufoss round is the same as an AP Incendiary round. AP Incendiary is just much easier to read and understand than saying Raufoss round or High Explosive Incendiary/Armor Piercing Ammunition (HEIAP). :)

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PostPosted: Tue Aug 09, 2011 2:17 am 
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Alliance definitely needs this for the compulsory rail gun :lol:

http://www.thefirearmblog.com/blog/2009 ... tte-rifle/

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