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PostPosted: Sat Dec 02, 2006 3:55 pm 
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|_}UM{--}G{_|FeAR wrote:
It's looks way different. A G36 doesn't support the same range of attachments and, with the XM8, adding and removing attachments is much easier.


O RLY?

Underbarrerl grenade launcher:
Image

Many optical sights (3x sight and a red dot sight):
Image

Either 30 or 100 round magazines:
Image
Image

Not as many attachments, eh?

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PostPosted: Sat Dec 02, 2006 4:11 pm 
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The problem with the XM8; it doesn't exist.*

The XM8 project was cancelled long ago. Don't pull any what if bullshit saying it would will come back. The game is about past to present, not future. So such guns as the XM8 and the G11 shouldn't be near Alliance.

* = It does technically exist, but you can not aquire it.


G36 on the other hand, has been in use in the Bundeswehr for about 10 years, also in the Spanish and Mexican militaries (using G36E's or clones).

G36 is what should be in Aliance, not XM8.


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PostPosted: Sat Dec 02, 2006 4:24 pm 
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Jehde wrote:
The problem with the XM8; it doesn't exist.*

The XM8 project was cancelled long ago. Don't pull any what if bullshit saying it would will come back. The game is about past to present, not future. So such guns as the XM8 and the G11 shouldn't be near Alliance.

* = It does technically exist, but you can not aquire it.


G36 on the other hand, has been in use in the Bundeswehr for about 10 years, also in the Spanish and Mexican militaries (using G36E's or clones).

G36 is what should be in Aliance, not XM8.
Well I would like all three to be in Alliance!!! Need all the variants of the G-36 too!!!

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PostPosted: Sat Dec 02, 2006 4:28 pm 
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Yeah, the XM8 should stay.

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PostPosted: Sat Dec 02, 2006 4:29 pm 
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DerMann wrote:
|_}UM{--}G{_|FeAR wrote:
It's looks way different. A G36 doesn't support the same range of attachments and, with the XM8, adding and removing attachments is much easier.


O RLY?

Underbarrerl grenade launcher:
Image

Many optical sights (3x sight and a red dot sight):
Image

Either 30 or 100 round magazines:
Image
Image

Not as many attachments, eh?
The XM-320 that the XM-8 would have used was developed from but not identical to the AG-36 that the G-36 uses.

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PostPosted: Sat Dec 02, 2006 6:02 pm 
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The XM8 is a modular weapon, unlike Dermann's dog.

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PostPosted: Sat Dec 02, 2006 7:23 pm 
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|_}UM{--}G{_|FeAR wrote:
The XM8 is a modular weapon, unlike Dermann's dog.
G36 is really too. You can change the barrel and sight and make it a marksman rifle. You can give it a heavier barrel and a beta c-mag and it's a light support. Shorter barrel and handguard and a flat top and it's a commando rifle. It's all the same rifle.

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PostPosted: Sat Dec 02, 2006 8:14 pm 
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G36 is the XM8 of real life.

All varients of the G36 (G36, G36E, G36K, G36KE, and G36C) would be nice yes, but if that's too much, the standard issue G36 would be best. The G36C is way over-rated. It's only really used in counter-terrorism and such.


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PostPosted: Sun Dec 03, 2006 10:57 pm 
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Whoa, this is a thread!

:shock:




Right, if the XM8 is lame (which it is), is the OICW lame?


Seeing as how we're altering history and such, is it possible that it can be in the game?

[Edited by Sox34 for content]

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PostPosted: Sun Dec 03, 2006 11:15 pm 
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The XM8 is already in the game, regardless of the cancellation of the XM8 project, much like the G11, but the G11 isn't lame.

The FULL OICW is not going to make an appearance in the game, but bits of it are.

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Whatever happens, we have got
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PostPosted: Sat Dec 09, 2006 10:32 am 
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I don't have any problem with prototype, rare, ect types of guns being in alliance so long as they're just as rare in the game. They'd have to be something you'd have to buy in the weapon stuido, as you'd never just pick one up from a dead solider.


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PostPosted: Sat Dec 09, 2006 11:12 am 
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DEFkon wrote:
I don't have any problem with prototype, rare, ect types of guns being in alliance so long as they're just as rare in the game. They'd have to be something you'd have to buy in the weapon stuido, as you'd never just pick one up from a dead solider.



Thats a pretty good point. My thoughts exactly :D

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PostPosted: Sat Dec 09, 2006 6:22 pm 
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DEFkon wrote:
I don't have any problem with prototype, rare, ect types of guns being in alliance so long as they're just as rare in the game. They'd have to be something you'd have to buy in the weapon stuido, as you'd never just pick one up from a dead solider.
Yes unless it's some sort of alternate time line or future.

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PostPosted: Wed Dec 13, 2006 3:38 pm 
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Spiffinz wrote:
DEFkon wrote:
I don't have any problem with prototype, rare, ect types of guns being in alliance so long as they're just as rare in the game. They'd have to be something you'd have to buy in the WarStudio, as you'd never just pick one up from a dead solider.



Thats a pretty good point. My thoughts exactly :D

And that's exactly why its in the game. Remember that the reach and influence of the organizations in Alliance extends quite far and deep, acquiring prototype / rare weapons in definitely not out of the question. And yes, the XM8 would indeed be quite rare.

Also, though we don't tend to police random profanity, sexual orientation (gay, queer, etc) being used as a slur will be moderated (as we do for slurs in general).

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PostPosted: Fri Feb 23, 2007 2:41 am 
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I heard (from my friend, which knows lot about guns)
That the XM8 was cancelled by the army cos:

1.It jams in sand, just like all other weapons do though :P
2.IF you drop it from 2 meters to ground it will actually broke
(if you drop it to rock from 0.5 meter it brokes)
3.its not accurated (of course this might not be true)
4.Its so lame looking plastic box ;D

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PostPosted: Fri Feb 23, 2007 2:44 am 
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I heard it didn't do well at extremely cold tests.

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This is for all you new people, I only have one rule; everyone fights, no one quits, you don't do your job, I'll kill you myself.......do you get me?


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PostPosted: Fri Feb 23, 2007 3:06 am 
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DerMann wrote:
The XM8 is already in the game, regardless of the cancellation of the XM8 project, much like the G11, but the G11 isn't lame.

The FULL OICW is not going to make an appearance in the game, but bits of it are.


The thing about that which I don't like is that there's no way for the Alliance team to, say, get an XM8 and test it. Not to be curt, but they have no idea how it handles (and, likewise, neither does anyone outside of the R&D/test phase). Thus, it's not going to be represented correctly - which upsets me in a game that prides itself on realism and firearms.


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PostPosted: Fri Feb 23, 2007 2:53 pm 
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I hope they move on to the HK416, That would be a great improvement over the m4, m16

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PostPosted: Fri Feb 23, 2007 4:44 pm 
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XM8 was cancelled because because under sustained firing certain areas of the gun would either warp or melt.


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PostPosted: Wed Feb 28, 2007 3:58 pm 
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Sturmwehr wrote:
DerMann wrote:
The XM8 is already in the game, regardless of the cancellation of the XM8 project, much like the G11, but the G11 isn't lame.

The FULL OICW is not going to make an appearance in the game, but bits of it are.


The thing about that which I don't like is that there's no way for the Alliance team to, say, get an XM8 and test it. Not to be curt, but they have no idea how it handles (and, likewise, neither does anyone outside of the R&D/test phase). Thus, it's not going to be represented correctly - which upsets me in a game that prides itself on realism and firearms.

We're way past the point in terms of number of weapons in the game that we could personally test anyways. We've fired a wide enough variety and often enough that we aren't uninformed as to differences between weapons across a variety of factors. This is why we're deriving how the weapons should behave from physics calculations rather than by hand tuning.

Keep in mind that most studios take their developers out to shoot the weapons included in the games that they are creating and this has barely translated into accurate representations of weapons thus far.

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