The War
Headlines
Movies
Screenshots
Alliance Community
2011: We're Back!

Alliance: The Silent War

Community Forums for Alliance: The Silent War
It is currently Tue Oct 26, 2021 10:00 am




Post new topic Reply to topic  [ 16 posts ] 

Would you like to see gun emplacements in Alliance?
Yes 80%  80%  [ 16 ]
No 20%  20%  [ 4 ]
Total votes : 20
Author Message
 Post subject: Any Gun Emplacements?
PostPosted: Tue Jul 18, 2006 9:56 am 
Offline
Specialist
User avatar

Joined: Sun Jul 16, 2006 6:24 pm
Posts: 43
Location: U.S. (midwest)
Most Games have some gun emplacements just for like a multiplayer mode so you could defend a little positon for some time until you get sniped. Will you guys have any gun emplacements on the map or will it be just you and your guns? Not to change the subject but will there be a chance of an RPG? Just because a lot of the rebel forces carry it and I think it's an awesome weapon in a game. And a fun one. :) Take the poll for the gun emplaecements and put comments on it.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 18, 2006 1:08 pm 
Offline
Four Star General
User avatar

Joined: Fri May 12, 2006 5:05 pm
Posts: 1071
Location: New York, NY
Rocket/grenade launchers will be included among the 200+ weapons in Alliance.

There will be entrenched weapons in the singleplayer campaign.

As for multiplayer, there's no technical reason why there couldn't be. However, it will depend solely on how we think they affect the map balancing.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 18, 2006 1:09 pm 
Offline
Specialist
User avatar

Joined: Sun Jul 16, 2006 6:24 pm
Posts: 43
Location: U.S. (midwest)
YES! I love RPGs :P :D :o :lol:

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Tue Jul 18, 2006 9:44 pm 
Offline
Sergeant Major

Joined: Thu Jun 29, 2006 3:07 am
Posts: 376
Location: Sweden
Yes it's the balance. I make some customs to JO-TR... And those emblaced weapons are really hard to get any balance on... But the one thing i hate with JO-TR, is that there is no limits on ammo for those emblaced weapons... Hope you will set a ammo limit and reloading on those emblaced weapons...


Top
 Profile  
 
 Post subject:
PostPosted: Thu Aug 10, 2006 4:32 am 
Offline
Private First Class

Joined: Fri Aug 04, 2006 2:49 am
Posts: 27
Location: Modesto,CA
Sox34 wrote:

As for multiplayer, there's no technical reason why there couldn't be. However, it will depend solely on how we think they affect the map balancing.


Although things are never this easy one could just have a server choice of mounted weapons on or off. If it is on then the mounted weapons would be in "key locations" but if it is off then there would be none. Or maybe the admin can set up where the mounted weapons will be placed, or better yet each team can have up to three mounted guns, and they before the start of the round they can place them anywhere “within reason� of their spawn point for defense.


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 26, 2006 7:27 pm 
Offline
Private

Joined: Mon Sep 18, 2006 8:19 pm
Posts: 13
if hte emplacements arnt like with infinite ammo...but of course since it stationary, more ammunition...since like in other games...i find it gay when some dumbass is mowing every1 down with a stationary POS

_________________
Kill First Ask Questions Later


Top
 Profile  
 
 Post subject:
PostPosted: Tue Sep 26, 2006 8:52 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
I would much rather prefer player deployed LMG's or MMG's. HMG's kind of ruin game play, they either get spammed or left out. Usually no in between.

Player deployed MG's allow for dynamic usage of the MG, not a static usage. My favorite example is DOD:S. While it has its downfalls, DoD:S does have a great MG placement system. If Alliance could achieve something of the sort, I would be really happy with the game.

Also, "ramboing" should be attainable, but only for short burts and limited accuracy.

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 01, 2006 9:35 pm 
Offline
Private

Joined: Mon Sep 18, 2006 8:19 pm
Posts: 13
can we have one of these....lol just for fun....http://www.cs.cmu.edu/afs/cs/usr/wbardw ... emini2.jpg

_________________
Kill First Ask Questions Later


Top
 Profile  
 
 Post subject:
PostPosted: Sun Oct 01, 2006 9:45 pm 
Offline
Sergeant First Class

Joined: Thu Aug 24, 2006 12:19 pm
Posts: 258
DerMann wrote:
Also, "ramboing" should be attainable, but only for short burts and limited accuracy.


In most cases, yeah. But a 15+ pound 5.56mm SAW that spits out about 700 bullets per minute seems a better platform for belting out a little full auto goodness than a 7~ pound carbine with a similar ROF.

_________________
Image


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 5:32 pm 
Offline
Corporal

Joined: Thu May 25, 2006 3:28 am
Posts: 76
Location: USA
It would be a shame to leave out HMGs on WW1 maps. What happens when a SWAT team storms a WW1 trooper trench? Who will win?

:wink:

_________________
God Bless


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 8:12 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
Well one could still have LMG's and MMG's, but I really think that most of the time they'll be left out in the cold. WWI is pretty much the only possibility for HMG's, due to the tactics of the time.

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 8:50 pm 
Offline
Major General
User avatar

Joined: Wed May 24, 2006 6:44 am
Posts: 853
I really love lmgs, mmgs, and hmgs for ambushes in urban envirments and basic defence. We need them!!!

_________________
Johnny Rico wrote:
This is for all you new people, I only have one rule; everyone fights, no one quits, you don't do your job, I'll kill you myself.......do you get me?


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 9:28 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
I believe that Alliance shoud have player deployed MG's not static mounts, for being static in warfare is bad.

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 9:53 pm 
Offline
Sergeant First Class
User avatar

Joined: Mon May 22, 2006 11:44 am
Posts: 229
Location: Boston, Ma
agreed, but then for somthing like a mark19 or an m2 50 cal. in a modern conflict would be very unweilding being a mark 19 with tripod is over 100 pounds. So it would have to be something smaller like an m240b

_________________
Of the troops, For the troops.

Military Police.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 10:12 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
I really was talking only about LMG's and MMG's. I mean how often do you find an M2 just stationed somewhere? Chances are it's an M1919 stationed there by a member of your platoon who put it there for tactical reasons.

Even in WWI, the Vickers MG was considered an MMG, and most of the Maxims were fitted on wheels to allow for movement.

I mean, how are M2's mounted to a bunch of sand bags, or a window?

_________________
Image
Head of Zombie Suit Manufacturing, Supplying Guns to the Mentally Stable, Lead Researcher for Weapons, Grand Requisitioner, and Master Keeper of the NZG Armoury.
Whatever happens, we have got
The Maxim gun, and they have not.


Top
 Profile  
 
 Post subject:
PostPosted: Mon Oct 02, 2006 10:45 pm 
Offline
Major General
User avatar

Joined: Tue Jun 06, 2006 9:59 pm
Posts: 1027
Location: Houston, TX
DerMann wrote:
I really was talking only about LMG's and MMG's. I mean how often do you find an M2 just stationed somewhere? Chances are it's an M1919 stationed there by a member of your platoon who put it there for tactical reasons.

Even in WWI, the Vickers MG was considered an MMG, and most of the Maxims were fitted on wheels to allow for movement.

I mean, how are M2's mounted to a bunch of sand bags, or a window?


Good point Der. I think that machiengun emplacements can be a good things, and would make for some hectic battles. Restrictions would of course have to be placed on the nest, like limited ammo for the gun, or overheating from sustained fire.


Or, there could just be strategically placed, fixed nests or bunkers around the map, that are empty, but allow for a strong defensive position, and would allow the player to lug a machinegun over to it and deploy it. Or to just take cover in it.


As for heavy machine guns, I cant really see them being in anysort of bunker, unless its mounted on a wall of a fortification or something.



The ideas Miroku brought up are excellent imo, and would make for some interesting stratigies.

_________________
Image
"Dream a little bit
This is the kush to your lighter"

The NZG Specialist, Stick Wielder, Shotgun Extraordinaire


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ] 


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group