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PostPosted: Thu Aug 24, 2006 2:21 pm 
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Excuse me for bumping a slightly old topic but...

dickybird wrote:
The US's SEALs learnt that the hard way by putting the 190 grain 9x19mm round used in their MP5's


190 grain 9mm ammo? That's ridiculous. Even if you could make a bullet that heavy without exceeding the length of the chamber, why would you? 147-8 grains is enough to get 9mm subsonic.

Quote:
a Beretta which can take around 100 grains max without damage.


Piffle. The average 9mm round is 115 to 124 grains. A Beretta 92 can safely handle 147-8 grain ammo.

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If your using a suppressor then its sub sonic rounds or you damage it unless the weapon has a mechanism to slow the round down like the MP5SD or the DeLisle carbine.


Supersonic rounds can be used in most modern suppressors without risk of damage.

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357 and .38 are actually the same width, just named differently to keep accidents to a minimum.


Actually, the .38 in .38 Special was correct when it was made. It originally used heeled bullets. The bullet had a narrow(.357) portion which fit into the case. Past that, it was the same diameter as the case(.38). When heeled bullets died out(with a few exceptions, like.22lr), the name remained but the bullets were .357 inches.

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I could also swear that the reason why the seals opt to use MP5's with screw on Supressors rather than the intergrated version was because of larger ammo compatability or something...


Probably true. The original suppressor would not work with some ammunition. Suppressor tech has also improved since the 70's.

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PostPosted: Fri Aug 25, 2006 10:07 pm 
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Am I he only one here who does not pocess extensive knowledge on weapons?

So, to recap
-Weapon attachments
-Differnt types and calbres of ammo


How about tracers? Do they glow during night time? ;)


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PostPosted: Sat Aug 26, 2006 10:26 pm 
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Tracers were really only used on heavy machine guns.


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PostPosted: Sat Aug 26, 2006 10:30 pm 
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Tracers = lose for being covert. It's like yelling "HAI GUYZ I'M OVER HEER!!!"

Tracers on MG's would be good. For LMG's (the ones you can carry and select in the War Studio) you should be able to select whether or not to add tracers to your ammo, in which case one would be loaded every five rounds. I don't think there're going to be stationary MG's, but if so, they should all fire a tracer every fifth round.

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PostPosted: Sat Aug 26, 2006 10:49 pm 
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actually it doesnt matter what the count is as far as tracers....I mean some people use 5,10, or 20. Or some people that use assualts rifles that arent looking to be "covert" put one tracer at number 29 so then he know he has one bullet left....

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PostPosted: Sun Aug 27, 2006 12:15 pm 
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DerMann wrote:
Tracers = lose for being covert. It's like yelling "HAI GUYZ I'M OVER HEER!!!"


Shooting a firearm tends to a pretty overt action, tracer or not. ;) It's a lot easier to find people shooting tracers, of course.

Quote:
Tracers were really only used on heavy machine guns.


Many people load the first(or last, depending on whether you are loading or shooting :D) 1/2/3/etc rounds of their magazine with tracers. This tells you when you are almost empty. Especially useful if your rifle doesn't have a bolt hold open feature.

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PostPosted: Sun Aug 27, 2006 12:53 pm 
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Well if you're sniping, and you're a long way away with a silenced rifle, then you would be a lot harder to find, unless of course, you had tracers.

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PostPosted: Sun Aug 27, 2006 8:47 pm 
Damn you guys really know a lot about guns...
But on the topic of bullets, do incendiary bullets actually exist? I think they were in Soldier of Fortune the game...but it would be cool to shoot someone and set them ablaze at the same time :P


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PostPosted: Sun Aug 27, 2006 9:12 pm 
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Yes they do. They even manufacture AP/I/T rounds (armour piercing, incendiary, tracer). They're usually used in HMG's and are exspensive...

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PostPosted: Sun Aug 27, 2006 9:18 pm 
Groovy...any info on whether they're in Alliance or not?


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PostPosted: Sun Aug 27, 2006 9:53 pm 
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We'll see what Sox has to say about it.

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PostPosted: Mon Aug 28, 2006 12:30 am 
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DerMann wrote:
Well if you're sniping, and you're a long way away with a silenced rifle, then you would be a lot harder to find, unless of course, you had tracers.


At 1000 yards who the fuck needs a suppressor?

:D

Tracers are good for pinpointing rounds fired for friendly site picture and target area recognition.

Hence the reason for tracer rounds being spaced out in magazines/belts of ammunition which is then fed into support weapons.

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PostPosted: Mon Aug 28, 2006 8:45 am 
Anybody ever see that Japanese movie Versus? At the end the guy used this huuge ass sniper rifle that blew up trees and shit...is that in this game?


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PostPosted: Mon Aug 28, 2006 12:21 pm 
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hardBOILED! wrote:
Damn you guys really know a lot about guns...
But on the topic of bullets, do incendiary bullets actually exist? I think they were in Soldier of Fortune the game...but it would be cool to shoot someone and set them ablaze at the same time :P


I doubt you can set someone on fire with such a round but they do, as pointed out, exist.

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PostPosted: Mon Aug 28, 2006 12:31 pm 
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Inciendary rounds do exist and are planned for inclusion, though they wouldn't actually set somebody completely on fire as it has more of an explosive effect with residual fire and burning. To see them in action, watch the "Terminal Ballistics Demonstration" located at the link below:
http://www.fas.org/man/dod-101/sys/land/m82.htm

The M82 is one hot rifle!!! Being able to actually fire it was one of my favorite shooting moments.

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PostPosted: Mon Aug 28, 2006 12:44 pm 
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Sox34 wrote:
Inciendary rounds do exist and are planned for inclusion, though they wouldn't actually set somebody completely on fire as it has more of an explosive effect with residual fire and burning. To see them in action, watch the "Terminal Ballistics Demonstration" located at the link below:
http://www.fas.org/man/dod-101/sys/land/m82.htm

The M82 is one hot rifle!!! Being able to actually fire it was one of my favorite shooting moments.
I love the Raufoss round.

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PostPosted: Tue Sep 05, 2006 11:48 pm 
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How about high capacity magazines, such as the drum?

Edit : I must have that Raufus round!

How bout explosive rounds, will they actully explode, and provide simialar effects to those of a ggrenade?


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PostPosted: Wed Sep 06, 2006 9:48 am 
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|_}UM{--}G{_|FeAR wrote:
How about high capacity magazines, such as the drum?
How bout explosive rounds, will they actully explode, and provide simialar effects to those of a ggrenade?

Yes, different types of magazines are planned for inclusion, including drum magazines.

Explosive rounds will behave as closely to their real counterparts as possible. For the most parts they do not behave like grenades though.

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PostPosted: Fri Sep 08, 2006 11:03 pm 
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How aobut the raufus round? :D

Here are some attachments I might want to see :
-***Underbarrel grenade launcher*** <== fires in an arc?
-Scopes (multiple types, like infrared?)
-Silener (does it influence any of the the weapons other characteristics, besides sound)


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PostPosted: Mon Sep 11, 2006 11:08 am 
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|_}UM{--}G{_|FeAR wrote:
How about the raufus round? :D

Here are some attachments I might want to see :
-***Underbarrel grenade launcher*** <== fires in an arc?
-Scopes (multiple types, like infrared?)
-Silener (does it influence any of the the weapons other characteristics, besides sound)

Raufus: yes
Underbarrel launchers: yes
Multiple types of scopes: yes
Silencers: yes and they do affect more than just the sound.

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