Haro wrote:
Really not sure where to post this. i figure that multiplayer will be a huge part of this game, as it usually is with pc games. i waswondering the format(s) of multiplayer maps. personally, i like the general group with a few new touches, and enough room for modification to make it seem like each server can have its own type of game. while this game is going for realism, i think not all game types should be objective or things like that. plain old deathmatch and team deathmatch would be cool.
for new game modes, because we have the ability to have only silenced weapons while still having a good armory, a ninja mode of sorts would be cool. maybe assassinating a player and taking something he is holding, where stealth could be helpful
we should really get more multiplayer topics up, because it would be one of the greatest shames in all of humanity's history if this game is not what it could and should be, especially in multiplayer
Well, i tok up a new gametype called "Bountyhunt" some time ago. There players earn money for every kill, but earn bonus money if they kill the moneyleader "bounty" in enemy team. Enemies moneyleader "Bounty" will be shown on your sides spinmap, like a flashing dot. Hes will be like a bonus objective in this new kind of TDM. All players will have their own accounts there the money is coming in. For this earned money you can then buy more ammo, grenades, sights, scopes, new weapons or even give away money inside your team. If you getting too much of the money "kills" and don't nessery want to be the "bounty" in your team. This will make a objective to your team and enemy team. To protect your "bounty" and still try to kill the enemy "bounty". Becurse i think the old TDM sucks of it's lack of objectives. Only kill after kill and nothing special happens in matches. But in this new gametype even a great sniper can sneak close to enemy "bounty" and kill him with a great headshot. That's a good happening in one match and those things don't never happen in regular TDM.