Alliance: The Silent War
https://www.alliancethegame.com/community/

Map size ?
https://www.alliancethegame.com/community/viewtopic.php?f=14&t=243
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Author:  IceBallz [ Mon Jul 10, 2006 11:53 am ]
Post subject:  Map size ?

I realy wonder how big these maps will be... I want size on the maps at least (more then 6 football fields)...

Hate when maps are big like in CoD or CS, it realy blowing... You getting from action to inferno and no tactics at all in game (spray and prey)...

Those games even don't have cover fire to advance team forward. No fire gate tactics, no flanking and so on... So i really want big maps to keep game intresting and snipers there chance to hold tactical places on maps easier... And shooting range of 2000m for 50,cal sniperrifles...

Author:  AllianceEric [ Mon Jul 10, 2006 6:05 pm ]
Post subject: 

The maps will vary in size considerably, and we're definitely including larger ones in the mix. They will be nowhere near the size of those in Joint Ops though.

Author:  IceBallz [ Tue Jul 11, 2006 1:42 am ]
Post subject: 

So long you don't tramp on enemies foots, all the time. It's OK...

Author:  pilted [ Tue Jul 11, 2006 11:02 am ]
Post subject: 

y would u ever want big maps wen everyones on foot? i guess uve never played cod uo

Author:  IceBallz [ Tue Jul 11, 2006 7:01 pm ]
Post subject: 

pilted wrote:
y would u ever want big maps wen everyones on foot? i guess uve never played cod uo


Cus it's have to take time before you get to that spot u got killed, time before. Then players play more tactical in bigger maps, this keeps team together until u getting to their firepostions... Not just action, action, action, action, spray, kill, die, spray, kill, die................................ and so on... Big maps even = MORE REALITY

Author:  pilted [ Tue Jul 11, 2006 9:05 pm ]
Post subject: 

i dont think anyone even people that like realism want to play a multiplayer game where some guy is camping on the other side of the map waiting to see someone and it takes 30 minutes for one round to be over.

Author:  car2nage [ Tue Jul 11, 2006 9:06 pm ]
Post subject: 

IceBallz wrote:
pilted wrote:
y would u ever want big maps wen everyones on foot? i guess uve never played cod uo


Cus it's have to take time before you get to that spot u got killed, time before. Then players play more tactical in bigger maps, this keeps team together until u getting to their firepostions... Not just action, action, action, action, spray, kill, die, spray, kill, die................................ and so on... Big maps even = MORE REALITY
When it comes to size, the environment the map occurs in should also be taken into account. In CoD, it was mostly mutliplayer versions of SP levels, meaning that what works in SP will likley work in the multiplayer map. Plus, since everybody does what they want in multiplayer matches, and the fact that real life tactics in an environment where no one has any inclination to play as a team will likey earn you a bullet in your ass would detract from realism or (in your case) fun, shrinking down the size of the map into a more claustrophobic environment would make people more inclined to work as a team.

Also, a big map plus a small amount of people equals a LONG time before you can find anyone to do such manuevers and tactics.

Author:  baff [ Wed Jul 12, 2006 12:12 pm ]
Post subject: 

As long as you have obvious objectives, everyone will find eachother regardless of map size.

If you are camping on the other side of the map when you should have been defending your base you will lose without seeing any action.


I would definitely like to see a game with a variety of maps of all sizes so that each server can instantly cater for the number of players currently connected to it.

Author:  Bidiot [ Wed Jul 12, 2006 2:38 pm ]
Post subject: 

And this is objective based MP like AA where camping will get you nothing unless your defenders, and defenders camp it's what they do in real life it's what they do in game.

Author:  #//neostyles.CD [ Fri Jul 14, 2006 11:15 pm ]
Post subject: 

Will the maps go up to 5 Km * 5 Km.

Author:  AllianceEric [ Mon Jul 17, 2006 3:45 pm ]
Post subject: 

Can't say what the maximum map size that we'll release for multiplayer will be yet.

Author:  IceBallz [ Mon Jul 17, 2006 6:39 pm ]
Post subject: 

I really want huge open areas, randomly placed in this close quarters. But laying this huge open spaces, there it goes faster to come over to enemy side of map or TKOTH hot-zone... So there can be a risk, that there maybe are snipers on overwatch over that open areas...

Cus i don't want to have camping CS snipers that shot on one street corner and pick hundreds of kills, for camping on that corner. That's just to boring gaming... Make machinegunner to choose the close quarters, while riflemen and snipers having their fun on this huge open areas... Maybe even inplant flamethrowers to game... So, machinegunners in close quarters having their own great risk factors...

Author:  darkdragon [ Tue Jul 18, 2006 11:37 am ]
Post subject: 

i think this thread is geting out of hand

Author:  AllianceEric [ Tue Jul 18, 2006 12:34 pm ]
Post subject: 

Wow, where did that come from...

I've deleted all the flaming from this thread (and responses to it).

Keep things on topic.

Author:  Miroku [ Fri Aug 04, 2006 2:52 am ]
Post subject: 

Well I would like some maps to be around the size of Battlefield 2's maps. But when I was playing the beta for the newest patch, the infantry only option it took along time to find some action. I would like to see some maps with reasonable size and not just kill boxes. You know maps with wide open spaces.

Author:  IceBallz [ Fri Aug 04, 2006 4:42 am ]
Post subject: 

Miroku wrote:
Well I would like some maps to be around the size of Battlefield 2's maps. But when I was playing the beta for the newest patch, the infantry only option it took along time to find some action. I would like to see some maps with reasonable size and not just kill boxes. You know maps with wide open spaces.


Yeah, you got my point.

Author:  TheInsideMan [ Fri Aug 04, 2006 8:48 am ]
Post subject: 

Why have big areas when you dont get to use vehicles? It would be boring just running around everywhere. The only way I wouldn't mind big areas is if there are objectives that go with it. Like, Attach this point, then go blow this object up, etc. It would just be boring if it was a deathmatch.

Author:  Miroku [ Sat Aug 05, 2006 7:31 am ]
Post subject: 

TheInsideMan wrote:
Why have big areas when you dont get to use vehicles? It would be boring just running around everywhere. The only way I wouldn't mind big areas is if there are objectives that go with it. Like, Attach this point, then go blow this object up, etc. It would just be boring if it was a deathmatch.


True, but more organic maps would be nice. Like take this crude map for instance.

http://img108.imageshack.us/img108/3659/openmappx3.jpg

The gray shapes are buildings, the darker green dots are trees, the blue is a river, and the gray blobs are rocks, the brown line in the south base is four foot high wall, the brown shapes on the river are bridges. The map feels open and could offer a wide range of weapon use.

Where as a map like this would just offer spray and pray.
http://img104.imageshack.us/img104/2765/closedhj3.jpg

True skill using the weapon would be lost as people would flock to SMG's or semi/full auto rifles. Although we dont know what the maps will be like or what can be done, so this is sort of null. But I would like to see some open ended maps where aim matters and not rate of fire.

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