Alliance: The Silent War
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Medic action ?!?
https://www.alliancethegame.com/community/viewtopic.php?f=14&t=234
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Author:  Scout 3 [ Wed Jul 12, 2006 11:28 am ]
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Or BHD "Delta Force Blackhawk Down" which has the "MEDIC" character... as does JO "Joint Operations"....


I am also pleased to hear/read that medics wont be a factor in this title -

Gj thus far WWM -

Author:  Silent [ Wed Jul 12, 2006 6:25 pm ]
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car2nage wrote:
Anunnaki wrote:
Putting a bandage on an open wound doesn't make it magically disappear and make you 100% able to fight again, and they're going for the extreme realism
1. It's a VIDEO GAME. It might be realistic, but it wouldn't be fun to get a million healthpacks and still not gain any health back.

2. You will be able to adjust whether or not you want extreme realism.


It AINT JUST A VIDEO GAME... It is combat simulation and porn in it's basic sense.

So respect.

Author:  car2nage [ Wed Jul 12, 2006 6:46 pm ]
Post subject: 

Silent wrote:
car2nage wrote:
Anunnaki wrote:
Putting a bandage on an open wound doesn't make it magically disappear and make you 100% able to fight again, and they're going for the extreme realism
1. It's a VIDEO GAME. It might be realistic, but it wouldn't be fun to get a million healthpacks and still not gain any health back.

2. You will be able to adjust whether or not you want extreme realism.


It AINT JUST A VIDEO GAME... It is combat simulation and porn in it's basic sense.

So respect.
If it was REALLY a combat simulation, it wouldn't be fun because you would physically feel the bullet impact on your body. :evil:

Author:  IceBallz [ Wed Jul 12, 2006 9:23 pm ]
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Well i ment, that it would only be possible to med wounded player only up to 50-60% and no more... = That are not 100% (max)... Then it should take 30 seconds to med a wounded player = Both can't do anything in 30 seconds... = Need protection, hard to decide when it's clear to med somebody and when it's a need... That meens, that team must act like a team to get one player back up only to max 50%-60%... Mostly i think people will try to med their machinegunners or snipers in their strongholds in maps... This should be a funny thing to add...

Cus i think there will not be drop gun in game ? In that case you will hardly get any strongholds in game... Everyone gonna just camp in their own spots over all the map, and hope they can camp down so many moving enemies (real players) they ever can... With medkits you can keep up imported postions, like GUNNERS and SNIPERS in their "stroghold" postions for some longer time. And maybe both teams wants to get closer to enemy team and camping together against a another team... = More game about it. No fuzz.

:twisted:

Maybe even set a lock on players, that they can only get aid ones and no more... Cus you can't just get aid, aid, aid, aid, over and over again...

:roll:

Only up to 50%-60% one time, no more...

Author:  pilted [ Wed Jul 12, 2006 10:07 pm ]
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im sorry but did that guy just say porn?

Author:  Scout 3 [ Thu Jul 13, 2006 1:03 am ]
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Envious wrote:
Sox34 wrote:
We're avoiding the issue all together for realism and fun considerations


................sigh -

Author:  AllianceEric [ Thu Jul 13, 2006 9:44 am ]
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Quote:
If it was REALLY a combat simulation, it wouldn't be fun because you would physically feel the bullet impact on your body.


We're working on that. ;) The Alliance Collectors Edition bundle will come with a Sata/IDE compatible drive-bay Impact Simulation Device (ISD), that will actually shoot you with either a 9mm round, 5.56 NATO round, or 12 gauge buckshot (we unfortunately had to compromise on generic ammo types) to give you the real sensation of taking damage in the game. We expect that the ISD technology will offer the player unparalleled levels of immersion and be an enormous success.

Author:  Muhler [ Thu Jul 13, 2006 10:01 am ]
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Sox34 wrote:
Quote:
If it was REALLY a combat simulation, it wouldn't be fun because you would physically feel the bullet impact on your body.


We're working on that. ;) The Alliance Collectors Edition bundle will come with a Sata/IDE compatible drive-bay Impact Simulation Device (ISD), that will actually shoot you with either a 9mm round, 5.56 NATO round, or 12 gauge buckshot (we unfortunately had to compromise on generic ammo types) to give you the real sensation of taking damage in the game. We expect that the ISD technology will offer the player unparalleled levels of immersion and be an enormous success.


Ok, that was funny. :)

Author:  AeroCmdr [ Thu Jul 13, 2006 10:10 am ]
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Sox34 wrote:
Quote:
If it was REALLY a combat simulation, it wouldn't be fun because you would physically feel the bullet impact on your body.


We're working on that. ;) The Alliance Collectors Edition bundle will come with a Sata/IDE compatible drive-bay Impact Simulation Device (ISD), that will actually shoot you with either a 9mm round, 5.56 NATO round, or 12 gauge buckshot (we unfortunately had to compromise on generic ammo types) to give you the real sensation of taking damage in the game. We expect that the ISD technology will offer the player unparalleled levels of immersion and be an enormous success.
:lol: That's very funny. I'll buy two to make sure I feel it!!! I hope there will be a Alliance Collectors Edition though!!!

Author:  Anunnaki [ Fri Jul 14, 2006 4:40 am ]
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Sox34 wrote:
Quote:
If it was REALLY a combat simulation, it wouldn't be fun because you would physically feel the bullet impact on your body.


We're working on that. ;) The Alliance Collectors Edition bundle will come with a Sata/IDE compatible drive-bay Impact Simulation Device (ISD), that will actually shoot you with either a 9mm round, 5.56 NATO round, or 12 gauge buckshot (we unfortunately had to compromise on generic ammo types) to give you the real sensation of taking damage in the game. We expect that the ISD technology will offer the player unparalleled levels of immersion and be an enormous success.
lmao

Author:  Scout 3 [ Fri Jul 14, 2006 9:06 am ]
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Actually the real "lmao" is the fact that most of you kiddies can't fathom what all asthetical aspects required into building/structoring games besides the final product, and then trying to incorporate higher levels of programming while making everything compatible without limitations AI included to produce all your wants from being spoiled or too used to other types.
I do understand everyone has their own preferences upon genres and specifics... but if you would take the time to read what has alraedy been accomplished by Windward Mark thus far, you should know that they are trying their best to go even beyond what has never been incorporated into any other title/product. For a "limited" staff already on board, that alone already is a major plus... as most top companies with expendable staff & department resources barely and rarely come close to.
I personally am satisfied thus far knowing and seeing that WMI is on the right track or taking that challenge in which others have tried but failed or dont want to attempt period. I would also like to have my personal wants out of a game which is natural but I can't sit here and make replies to go in depth about a matter that has been responded to by 1 or more Staff Administrators lol. *sigh*
I guess it's understandable? but so classic not to laugh at
:P

Author:  Frederickkay [ Sun Oct 29, 2006 1:10 pm ]
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What i would like to se is no healthbar at all, but something like call of duty 2 or gears of war where you die if you takle to many hits at once. But you could put something in like AA wher you need to patch up if you get a serieus injury and something like graw where injuries can limit your movement and aim for a short period of time. perhaps also a revive mechanism like in BF2 or call of duty 3. you could revive people with cpr or a difribulator if you carry one. Some teammates could carry bandages, shots of morfine to remove the effects of injuries for mobility and aim and perhaps difribulators. If you are against this idea why not make it a realisme option.

Author:  IceBallz [ Wed Nov 01, 2006 6:29 am ]
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Scout 3 wrote:
Or BHD "Delta Force Blackhawk Down" which has the "MEDIC" character... as does JO "Joint Operations"....


I am also pleased to hear/read that medics wont be a factor in this title -

Gj thus far WWM -


Well, you have to learn to infiltirate the enemy camps with knife. Maybe even learn to aim for more headshots from distance. Then the medics are useless. Btw, i was talking about "1 time"= 1 medkit healing of some procents of lifebar. Not everything.

Wounded team mates are actually a thing you must have to avoid. This tactic is always used by jumped on soldier columns. Spray-And-Pray those bushes and hope that you maybe wound some of the attacking enemies. So you can catch your breath and take better positions, to give aimed fire. Wounded soldiers is a tactical missery in war. Think on that like a reality part to include to Alliance. Add atleast medkits of 1 use only. A wounded player is like shoot a real soldier in his knee at war.

Author:  Haro [ Wed Nov 01, 2006 6:07 pm ]
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yeah, i have to say no medic
as cool as it is to heal buddies and be like "dude, i saved ur ass, payback time" its really making no sense. its not like getting hit by bullets causes minor fleshwounds 90% of the time. they just carry medkits in battle so ur buddy, if he does get shot, doesnt bleed out that easily

Author:  Spiffinz [ Thu Nov 02, 2006 4:32 pm ]
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Hopefully, depending on how damage is handled, the healing system (if it can be called that, and if there will be one) will be like that of Americas Army. A medic healing someone doenst give them more health, just keeps them from losing more.

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