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 Post subject: Medic action ?!?
PostPosted: Wed Jul 05, 2006 6:51 pm 
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1. Will there be medics in game ?

2. Will medics have limited count of meds or unlimited ?

3. Will the medicing be done in time or just be instant ?

4. How many % of team can be medic or will it be unlimited choice ?

5. Will headshot be mortal = No meds can help this "killed" one ?

6. Will soldiers be able to carry medpacks to med up wounded players ?


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 Post subject:
PostPosted: Thu Jul 06, 2006 3:19 pm 
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Probably not.


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 Post subject:
PostPosted: Thu Jul 06, 2006 6:11 pm 
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Sox34 wrote:
Probably not.


6. Will soldiers be able to carry medpacks to med up wounded players ?

Not on this question, too ?


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 Post subject:
PostPosted: Thu Jul 06, 2006 6:56 pm 
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Sox34 wrote:
Probably not.

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 Post subject:
PostPosted: Thu Jul 06, 2006 7:56 pm 
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Doing medics in a game trying to be as realistic as possible would be a pita. Probably best to avoid the issue alltogether as Sox seems to be trying to do.

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 Post subject:
PostPosted: Thu Jul 06, 2006 9:11 pm 
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I'am on it so far. I just wanted to know if he read the last number 6. Cus, soldiers really have medkits in war and can med them self or team mates a little bit. Just wondred if they gonna lay it this close to reality. Just a thought. Medics are not a need for me at all. But medkits are carried by soldiers, are they here too ?


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 Post subject:
PostPosted: Thu Jul 06, 2006 9:18 pm 
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i think you should make something like in America's Army... a medic (or every solder) has 1-3 med packs... and if someone get hit he'll start bleeding.. so he has to go to a teambuddy to help him to stop the bleeding :)
he should be green ( donno if you'll use the colors green, yellow and red...) the bleeding just stops... so if he cant get to a friendly player (which has a med pack) he'll bleed to death ... i donno if u play America's Army.. but i think they've solved it perfecty :D

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 Post subject:
PostPosted: Thu Jul 06, 2006 9:34 pm 
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Good points/views -

but i personally think everyone is trying to see or add too many attributes from too many games they all play and want to see into one complete title?, am i right?? yes that would be outstanding but that also makes "those" titles unique within themselves or standout to that factor.
Every title has their own "nitch" that attracts players due to those random asthetics involved... I personally say let Windward Mark aquire what they can into the game as a whole (as they have already) and take it from there once Alliance is released... to keep focus on whats already been established goal wise, etc. Too many entagables might do more harm than neccessary from what the actual gameplay we as "the player" demand...? just my opinion -
Updates/Patches/Expansions/Addons can always be produced in the future upon release - 8-)

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 Post subject:
PostPosted: Fri Jul 07, 2006 3:17 am 
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I don't think so. Putting a bandage on an open wound doesn't make it magically disappear and make you 100% able to fight again, and they're going for the extreme realism, so I don't think they'll put medics in (at least, not medics that can replenish your health meter/number).

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 Post subject:
PostPosted: Fri Jul 07, 2006 9:30 am 
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Anunnaki wrote:
Putting a bandage on an open wound doesn't make it magically disappear and make you 100% able to fight again, and they're going for the extreme realism
1. It's a VIDEO GAME. It might be realistic, but it wouldn't be fun to get a million healthpacks and still not gain any health back.

2. You will be able to adjust whether or not you want extreme realism.

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 Post subject:
PostPosted: Fri Jul 07, 2006 3:57 pm 
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Anunnaki wrote:
I don't think so. Putting a bandage on an open wound doesn't make it magically disappear and make you 100% able to fight again, and they're going for the extreme realism, so I don't think they'll put medics in (at least, not medics that can replenish your health meter/number).


actually that was what i tryed to say ;)

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 Post subject:
PostPosted: Mon Jul 10, 2006 5:41 pm 
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We're avoiding the issue all together for realism and fun considerations


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 Post subject:
PostPosted: Mon Jul 10, 2006 5:44 pm 
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"Ty - Ty" :P

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 Post subject:
PostPosted: Tue Jul 11, 2006 7:18 pm 
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Medkits maybe med up only max 50-60% of full HP-bar, not more... Can be good to med someone with 1-10% of HP left, if you and him getting pinned down... Then only make it possible to carry 1-2 medkits/soldier and set time on medic action to 15-30 seconds... Then make medic action to stop and start over again if wounded player moves or shoots...

Then make a sign come up on wouded players screen or make you to shout... - STAY LOW, STAY STILL, DON'T MOVE, DON'T SHOOT !!! I TRYING TO MED YOU !!! When action sets on, wounded player screams back... - ROGER or - COPY or just what ever... Then he gets a timer bar up on his sceen showing the medic time left...

Just a thought... Well no cleric medics but maybe something that makes it possible to give your team m8's medical aid...

If this could be done... The reality goes up even more in game...


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 Post subject:
PostPosted: Tue Jul 11, 2006 7:58 pm 
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IceBallz wrote:
Medkits maybe med up only max 50-60% of full HP-bar, not more... Can be good to med someone with 1-10% of HP left, if you and him getting pinned down... Then only make it possible to carry 1-2 medkits/soldier and set time on medic action to 15-30 seconds... Then make medic action to stop and start over again if wounded player moves or shoots...

Then make a sign come up on wouded players screen or make you to shout... - STAY LOW, STAY STILL, DON'T MOVE, DON'T SHOOT !!! I TRYING TO MED YOU !!! When action sets on, wounded player screams back... - ROGER or - COPY or just what ever... Then he gets a timer bar up on his sceen showing the medic time left...

Just a thought... Well no cleric medics but maybe something that makes it possible to give your team m8's medical aid...

If this could be done... The reality goes up even more in game...


Im sorry but I dont like the idea of medics adding health. IIRC their point is to stabilize troops to get treatment farther back or fix up minor wounds, not get someone back into fighting shape that took a major hit (such as what would knock someone to "1-10%").

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 Post subject:
PostPosted: Tue Jul 11, 2006 7:59 pm 
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Muhler wrote:
IceBallz wrote:
Medkits maybe med up only max 50-60% of full HP-bar, not more... Can be good to med someone with 1-10% of HP left, if you and him getting pinned down... Then only make it possible to carry 1-2 medkits/soldier and set time on medic action to 15-30 seconds... Then make medic action to stop and start over again if wounded player moves or shoots...

Then make a sign come up on wouded players screen or make you to shout... - STAY LOW, STAY STILL, DON'T MOVE, DON'T SHOOT !!! I TRYING TO MED YOU !!! When action sets on, wounded player screams back... - ROGER or - COPY or just what ever... Then he gets a timer bar up on his sceen showing the medic time left...

Just a thought... Well no cleric medics but maybe something that makes it possible to give your team m8's medical aid...

If this could be done... The reality goes up even more in game...


Im sorry but I dont like the idea of medics adding health. IIRC their point is to stabilize troops to get treatment farther back or fix up minor wounds, not get someone back into fighting shape that took a major hit (such as what would knock someone to "1-10%").
Same here Muhler.

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 Post subject:
PostPosted: Tue Jul 11, 2006 8:54 pm 
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Sox34 wrote:
We're avoiding the issue all together for realism and fun considerations


Nuff Said -

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 Post subject:
PostPosted: Tue Jul 11, 2006 9:36 pm 
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A quote from the Battle Grounds forums on medics:

PG Tips says: "Medics [in BG] are a no no. They would remove the importance of dying."

Medics giving health is unrealistic. If there was a realistic medic feature, no one would use it becasue it would be pretty much pointless.


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 Post subject:
PostPosted: Wed Jul 12, 2006 1:13 am 
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Well just 1 med in 30 second period is just NOT so unrealistic, to get some up only to max 60% of HP. Just to get him take 1-3 hits more. Still you can't med up people, that have been killed.See for you self how long 30 seconds last and how many shots you can lay off, inside that timelimit.
So it's matters, how your team is playing. Wide or like a team. If you want reality, why not keep it to 1 medkit/solidier. To keep team play as a team. One player meds another player, while 1-2 players gives cover to medic and the already wounded player. If team sees this, they keep the game inside teamplaying. This will make people advance like a team and built up advancing strongholds in maps.People talking about tactics on AI, here. But most of the players i have meet out on games. Don't know anything about tactics. They just play defensive, camping "spray and prey" type of game styles. This maybe will be a wake up for those players who want to advance enemies, instead of waiting them in or run around the map like lost chickens.

NO MEDICS, BUT SOME KIND OF AID TO ADAVANCING PLAYERS.
CHICKENS DON'T NEED MEDICS. ONLY GOOD WARDOGS DOES.


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 Post subject:
PostPosted: Wed Jul 12, 2006 7:08 am 
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IceBallz wrote:
Well just 1 med in 30 second period is just NOT so unrealistic, to get some up only to max 60% of HP. Just to get him take 1-3 hits more. Still you can't med up people, that have been killed.See for you self how long 30 seconds last and how many shots you can lay off, inside that timelimit.
So it's matters, how your team is playing. Wide or like a team. If you want reality, why not keep it to 1 medkit/solidier. To keep team play as a team. One player meds another player, while 1-2 players gives cover to medic and the already wounded player. If team sees this, they keep the game inside teamplaying. This will make people advance like a team and built up advancing strongholds in maps.People talking about tactics on AI, here. But most of the players i have meet out on games. Don't know anything about tactics. They just play defensive, camping "spray and prey" type of game styles. This maybe will be a wake up for those players who want to advance enemies, instead of waiting them in or run around the map like lost chickens.

NO MEDICS, BUT SOME KIND OF AID TO ADAVANCING PLAYERS.
CHICKENS DON'T NEED MEDICS. ONLY GOOD WARDOGS DOES.


Teamplay can be achieved through other methods. True, some soldiers carry first aid packs, and that would be realistic. However, "healing" by adding health is one of the most unrealistic things in any game. I am glad they are not going to have it in the game. If I wanted to play with medics Id go back to RtCW:ET (which is quite fun but in a different manner).

I would rather force team play through scoring, ammo sharing and support weapons.

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