IceBallz wrote:
Well just 1 med in 30 second period is just NOT so unrealistic, to get some up only to max 60% of HP. Just to get him take 1-3 hits more. Still you can't med up people, that have been killed.See for you self how long 30 seconds last and how many shots you can lay off, inside that timelimit.
So it's matters, how your team is playing. Wide or like a team. If you want reality, why not keep it to 1 medkit/solidier. To keep team play as a team. One player meds another player, while 1-2 players gives cover to medic and the already wounded player. If team sees this, they keep the game inside teamplaying. This will make people advance like a team and built up advancing strongholds in maps.People talking about tactics on AI, here. But most of the players i have meet out on games. Don't know anything about tactics. They just play defensive, camping "spray and prey" type of game styles. This maybe will be a wake up for those players who want to advance enemies, instead of waiting them in or run around the map like lost chickens.
NO MEDICS, BUT SOME KIND OF AID TO ADAVANCING PLAYERS.
CHICKENS DON'T NEED MEDICS. ONLY GOOD WARDOGS DOES.
Teamplay can be achieved through other methods. True, some soldiers carry first aid packs, and that would be realistic. However, "healing" by adding health is one of the most unrealistic things in any game. I am glad they are not going to have it in the game. If I wanted to play with medics Id go back to RtCW:ET (which is quite fun but in a different manner).
I would rather force team play through scoring, ammo sharing and support weapons.