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What will your realism setting be?
Poll ended at Thu Aug 31, 2006 12:55 pm
Minimal - I'm just looking for a good action game with running and gunning (Counter strike) 0%  0%  [ 0 ]
Moderate - Semi realism. Like Call of Duty ect ect. 29%  29%  [ 8 ]
Heavy - Full or near Full realism. No ammo counters, adjustable sights / apatures, bullet drop ect ect. 71%  71%  [ 20 ]
Total votes : 28
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PostPosted: Mon Sep 11, 2006 3:22 pm 
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Sox34 wrote:
Feanaro wrote:
The highest settings I can win on. :D


That's why we've separated realism from difficulty, to let you set it as high as you want without making the game too difficult for you.


Sox, if I were a Roman, I'd sacrifice a lamb to you.

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PostPosted: Mon Sep 11, 2006 4:07 pm 
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DerMann wrote:
Sox, if I were a Roman, I'd sacrifice a lamb to you.

I'm partial to sacrificial llamas. :)

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PostPosted: Mon Sep 11, 2006 4:17 pm 
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Sox34 wrote:
DerMann wrote:
Sox, if I were a Roman, I'd sacrifice a lamb to you.

I'm partial to sacrificial llamas. :)


Sorry, but Llamas were never found by the ancient Romans. If I could I would, but Romans were generally unable to go to South America and find all those lucious llamas for sacrificing to Iupiter.

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PostPosted: Wed Oct 11, 2006 2:06 am 
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Please no "I have a lvl III-A vest on so I can magicaly withstand .223 and other rifle rounds" crap. One COM hit from a rifle round, even with soft (below III) armor should pretty much end the game.


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PostPosted: Wed Oct 11, 2006 1:38 pm 
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outofstep wrote:
Please no "I have a lvl III-A vest on so I can magicaly withstand .223 and other rifle rounds" crap. One COM hit from a rifle round, even with soft (below III) armor should pretty much end the game.

Damn right it should.

Rifle round penetration will depend on if you have metal or ceramic plate inserts in your vest.

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PostPosted: Wed Oct 11, 2006 3:32 pm 
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Sox34 wrote:
outofstep wrote:
Please no "I have a lvl III-A vest on so I can magicaly withstand .223 and other rifle rounds" crap. One COM hit from a rifle round, even with soft (below III) armor should pretty much end the game.

Damn right it should.

Rifle round penetration will depend on if you have metal or ceramic plate inserts in your vest.


:D Huzzah innovation! I assume that there will be a trade off for protection and manuverability

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PostPosted: Wed Oct 11, 2006 3:37 pm 
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Spiffinz wrote:
:D Huzzah innovation! I assume that there will be a trade off for protection and manuverability


You assume correctly. :)

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PostPosted: Wed Oct 11, 2006 4:45 pm 
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Quote:
One COM hit from a rifle round, even with soft (below III) armor should pretty much end the game.


Maybe. Maybe not. This is one of my pet subjects, so prepare for a deluge.

There is only one place you can shoot that will cause a 100% stop every time and that is the central nervous system. Brain and heart shots almost always put people down(there are the odd cases where people survive them). Lung shots not so much. A non-fragmenting FMJ round that doesn't yaw will punch a clean hole through the lung. This would be like the wounds from round nosed FMJ rounds described by surgeons like Abbott, Kocher, Markins, Brunner, and LaGarde, which were often survivable in the late 19th and early 20th centuries. Unless your lung collapses under tension, you are physiologically capable of fighting until you bleed to death. If medical attention is available, that could be hours off.

The great majority(if not all) of bullets will yaw in enough of a solid medium, coming to rest base first. A round nose bullet can go through the length of several torsos before doing so. A spitzer(pointed) style bullet is different. Most of its mass is to the rear. They yaw much faster, which means you could have a .30 by .75 inch wound instead of a .30 by .30. This can also increase the size of the temporary cavity enough to cause detached muscles, ripped flesh, "exploding" bladders, etc. Such a wound through the lungs is likely to cause a tension Pneumothorax(fancy shmancy term for a collapsed lung), which will probably mean your death in a few minutes.

But bullets yaw inconsistently. A bullet may yaw halfway through a torso on one shot and not at all on another. Maybe it causes a wound that will bleed you out in a few hours, maybe you expire in a few minutes. Maybe it collapses your lung, maybe it doesn't.

If I were in charge(a scary thought), I would make this entirely too complex. Have seperate hit boxes for the lungs and heart(if possible). Heart shot means death. A lung shot gives you a 60 percent chance of a clean wound, which could be survivable. The other 40 percent of the time, your lung collapses and you randomly expire sometime within 5 minutes. You become progressively weaker due to oxygen starvation as your end approaches. Now, I say "could survive" on the clean shots because you begin bleeding immediately. You lose a random amount of blood every 5-10 seconds. You would have a pool of blood to represent the 5~ liters in your average adult. This would take the place of "health." Any time you bleed or are hit between 15 and 40 percent blood loss, you could keel over. You've gone into shock, blood pressure is too low to supply all the vitals, etc. You may not be dead but you will be soon. Any loss exceeding 40 percent causes immediate collapse.

This is why I could never get a job in video games, never mind my lack of applicable skills. They'd fire me after the 5th incredibly complex idea that doesn't really add anything to the game.

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PostPosted: Fri Oct 13, 2006 4:47 pm 
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Hence "pretty much." Sure you could, it's happened plenty of times. People have been hit COM with .50BMG and lived to tell the tale. But for every one guy that lives to tell the tail, are ten thousand that didn’t.

Of course we're talking rifle rounds, not pistol rounds here. There is a lethality difference by almost orders of magnitude. With pistols CNS is critical because they lack the ability to cause hydrostatic shock, they only create temporary stretch cavities. A pistols permanent wound cavity is only as large as the bullet itself. Where as a rifle round causes huge permanent wound cavities. With a rifle you can score a hit on the victims right chest, yet still shred the heart to pieces. That’s why I said, pretty much any COM hit with a rifle round and the game will be over. With a pistol round, that simply doesn’t happen.

People that survive being shot are almost always people hit with a pistol round.


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PostPosted: Mon Oct 16, 2006 6:51 pm 
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outofstep wrote:
Of course we're talking rifle rounds, not pistol rounds here. There is a lethality difference by almost orders of magnitude.


Of course.

Quote:
hydrostatic shock


It's very name of this theory is incorrect. Hydrostatics is the study of STATIC fluid, which flesh being shot is not. The original idea behind it(though people use it to mean many different things) dealt with a damage causing pressure wave that occured when a round struck the human body.

No proof exists for any such mechanism, though a fellow on thehighroad.org named Michael Courtney claims to be part of the "The Ballistic Testing Group," which will(he claims) release a study proving that microscopic damage can be caused to blood vessels in various far-flung parts of the body by hollowpoints. Time will tell if he is telling the truth, though it has already been a year since he first made these claims.

Quote:
A pistols permanent wound cavity is only as large as the bullet itself.


Smaller, actually. A bullet will not crush 100% of its diameter in flesh.
Sphere, .355
Spitzer, .40
90 degree tip Cone, .52
Roundnose, .57
Semi-wadcutter, .55
Truncated cone, .55
Expanded hollowpoint, .68
Full wadcutter, .83

Multiply the diameter by the appropriate number. This is per "Bullet Penetration: Modeling the Dynamics and the Incapacitation Resulting from Wound Trauma" - Duncan MacPherson.

Quote:
Where as a rifle round causes huge permanent wound cavities.


A fast moving hollowpoint or fragmenting round can do so. A FMJ round that doesn't fragment performs much the same as a pistol round, save for yawing. Stockton Schoolyard, 1989. A man shoots 34 children and 1 teacher with an AK-47 style rifle. 5 children die, the teacher and remaining 29 students survive. On all 5 of the dead children, no damage to organs not hit by the bullet was detected*. One child, for example, was shot in the stomach. "STOMACH: There is a perforating wound of the antrum due to passage of the bullet. The stomach is otherwise normal. There is no spillage of gastric contents." He died because he had been shot in the liver.

* http://www.cs.cmu.edu/afs/cs/usr/wbardw ... eport2.txt

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PostPosted: Mon Oct 16, 2006 7:34 pm 
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Dont some FMJ bullets tumble through you like a buzzsaw?


I think .303 british does than, and I'm sure other do too.

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PostPosted: Mon Oct 16, 2006 7:57 pm 
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Probably medium.

IMO, even on lowest realism, the game shouldn't be like C&C : Renegade...


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PostPosted: Mon Oct 16, 2006 8:54 pm 
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hey don't be bashing Renegade it's a great game and it forces you to work as a team and give you something to go for destroying your enemys base

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PostPosted: Mon Oct 16, 2006 9:10 pm 
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Yeah, but it was just about the mot unrealistic game you could concieve, aside from shooting purple pigeons out of your ass in order to kill idiosyncratic monkies..


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PostPosted: Mon Oct 16, 2006 10:10 pm 
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was never ment to be realistic it was ment to go along the lines of the C&C Universe

and you still shouldn't pick on ren if your gonna talk about unrelistic go after Unreal or Quake

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PostPosted: Wed Oct 18, 2006 9:33 pm 
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FULL REALISM, EVEN IF ITS UNPLAYABLE. health is up to debate but you should have full realistic ballistics and no one will have any objection. i think there should be the option of one hit kill kind of thing though so when ur in the campaign if u get hit you react like a real person. thats what ppl will want to turn on and off

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PostPosted: Thu Oct 19, 2006 5:14 pm 
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Quote:
Dont some FMJ bullets tumble through you like a buzzsaw?


All spitzer(pointed) bullets tumble given enough time. But this is an erratic behavior. It doesn't usually happen on an uncomplicated thigh wound. Somes on a torso wound, sometimes not.

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PostPosted: Tue Oct 24, 2006 8:11 am 
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My realism setting will be VERY high. I am tired of 500 yard point and click shots with no skill involved. Like someone else mentioned you can fill up a room with arcade shooters with no problem. I want realism to the point of if I am a sniper I want a gilly suit, I want to be able to paint a customizable pattern on my rifle to blend in better to the surroundings ( I want to be invisible as a "real" sniper is till they shoot). I want anti reflective coating for the scope.....will there be reflections on metal/glass/reflective objects that we can see as players? Will bots see or use this to their advantage? I have seen this game compared as the GT4 of shooters...well if so you need all the "extras" you can to get the complete feel. Nothing is worse than leaving out "simple" features then waiting 6 months after release for a mod to do it. :D


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PostPosted: Tue Oct 24, 2006 5:17 pm 
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Probably medium. I don't like being able to take half a billion hits (renegade) but I'm also not a big fan of the rainbow six "one hit and you're dead system."

Oh wait, this might affect MP.. :(


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