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 Post subject: Multiplayer Modes
PostPosted: Tue Jun 20, 2006 9:10 pm 
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Hey all, i come from the game call of duty and im impressed by this games looks and authenticity of weapons etc. However you (The designers) of this game really want this game to go places as far as MP goes you will need more gametypes than the TDM, DM and CTF. CoD had SnD or Search and Destroy where an allied person plants the bomb and the axis try to stop them from doing so.

I would like to see an MP gametype which reflects around this, possibly call it Demolition gametype or something of that nature, because it has been shown throughout games such as cs, that the bomb planting gametype is the most popular for clan wars and such. So i would like to see a gametype that is of the same nature as bombplanting etc to make the game more team based for MP. Will this be possible?

Those are just my 2cents, Thx.


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PostPosted: Tue Jun 20, 2006 9:51 pm 
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I'd like to see an 'objectives' mode, which more reflects real warfare. Such as defend or attack a location, this could be anything from a bridge, a piece of land or a convoy of vehicles.

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 Post subject:
PostPosted: Tue Jun 20, 2006 10:52 pm 
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You mean kinda like ut2k4 Assault mode.

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 Post subject:
PostPosted: Wed Jun 21, 2006 1:40 am 
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I'm not sure what ut2K4 is?

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 Post subject:
PostPosted: Wed Jun 21, 2006 1:48 am 
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unreal tournament 2004 is what that is, but yeah i would like to see a gametype in MP that is more team based and gaming history shows the bomb planting and defusing maps have had a higher success than anything else, because what u described zammo is more like King of the Hill, and its pretty average tbh, CoD had a gametype sort of like it called HQ Head Quaters where 1 team would guard the location and the opposing team would try to capture their HQ.... its a pretty crap gametype lol.


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 Post subject:
PostPosted: Wed Jun 21, 2006 3:08 am 
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I like checkpoint control modes in UT and BF series, when a team has to capture all checkpoints on the map or hold the majority of them for a period of time. Sometimes the game turns endless :)...

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 Post subject:
PostPosted: Wed Jun 21, 2006 3:42 am 
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Tango Lima 832 wrote:
I like checkpoint control modes in UT and BF series, when a team has to capture all checkpoints on the map or hold the majority of them for a period of time. Sometimes the game turns endless :)...


aaaaa Onslaught yet again a ut2k4 mode

Ok for those of you who don't know here is how Assault goes.


One team attacks the other defends each team get s turn on both who ever wins the round fastest in the end wins.

Along the way there are objectives you have to complete befor you can attack your final target you have to go through others that leade you to it.


I hope that helps clarify what i was geting at though i'm sure i just made it harder to understand.

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 Post subject:
PostPosted: Wed Jun 21, 2006 5:44 am 
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Actually, Onslaught, aint a bad idea. But whatever you do, do not have capture and "CONTROL" specific areas of the map. HQ in CoD, Red Orchestra, DoD, and COD UO all have those KOTH modes where u capture and hold areas and it is sooooo average.

Make it more simple. Like a team must assualt "pegasus bridge" for example, and maybe hold it for 10 seconds. Just the one of two locations, only one of which must be captured.

Bombing a target is the best for clans, competitions, and longevity. There is no doubt about it.

I dont know what the background of most gamers here, but anyone whos been playing comps, knows that tdm, dm, hq, king of the hill or whatever u want to call them, is for pub servers, and noobs. Games of this nature, do not survive. Ie. F.E.A.R, would have been great if its "key" mutliplayer selling point wasnt Capture the Flag.

Please take that into consideration.

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 Post subject:
PostPosted: Thu Jun 22, 2006 5:19 am 
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my faveourit gametypes have to be the S&D gametype that CS and CoD use, and the conquest gametype that BF2 and Red Orchestra use - something similar to that would be cool

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 Post subject:
PostPosted: Thu Jun 22, 2006 5:28 am 
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I dunno, every time I think of Search and Destroy, I think "BOMB HAS BEEN PLANTED". I'd rather not have a bomb planting gameplay mode, it reminds me too much of CS.

I guess a lot of people enjoy it, though.

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 Post subject:
PostPosted: Thu Jun 22, 2006 12:10 pm 
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i like team adversarial


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 Post subject:
PostPosted: Fri Jun 23, 2006 6:33 am 
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Michael Kane wrote:
I dunno, every time I think of Search and Destroy, I think "BOMB HAS BEEN PLANTED". I'd rather not have a bomb planting gameplay mode, it reminds me too much of CS.

I guess a lot of people enjoy it, though.


well yeah its the most played multiplayer gametype ever!

i agree something different would be nice, basically any objective based gametype would be cool.

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 Post subject:
PostPosted: Mon Jun 26, 2006 2:33 pm 
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Alliance's main multiplayer gametype will be objectives based. The standards will also be represented separately though (TDM, CTF, KotH, etc).


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 Post subject:
PostPosted: Thu Jun 29, 2006 1:13 pm 
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Anyone here played operation flashpoint?

I remember being part of a clan where we used RTS Tactics on a FPS environment. I remember leading platoon sized games (3 squads of 6-8, plus headquarters of 3-4, plus two UH-60 crews and two AH-1 crews), and we head out on an island filled with enemies. We would use military tactics, close with the enemy and destory him, etc. I would send a squad out on recon, they make contact, the other squads move around the flanks and do what we got to do.

We would play for hours and hours trying to kill them all. Play from sun set to sun rise.


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 Post subject:
PostPosted: Fri Jun 30, 2006 6:19 am 
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I particularly enjoyed the Team Objectives modes found in both Wolfenstein Enemy Territory and Hidden and Dangerous 2.

These are the most innovative adversarial team gameplay modes I have seen to date.

Instead of playing a simple game type like "plant the bomb on the bridge"/ protect the bridge, or conquest mode where you capture a series of flags to win.

These gametypes are map individual and encompass a variety of objectives to complete.

For Example in one mission the objectives are, sneak on to the airbase and blow up all the fuel, + kill the VIP, + capture an aeroplane.
The VIP is a randomly selected member of the enemy team who's position is always marked on the minimap.

The opposing teams mission is protect the VIP, protect the aeroplane, protect the fuel tanks.

Gameplay elements might also include escort the convoy/ambush the convoy, there maybe CTF elements such as retreive the enemy generals briefcase. (Briefcase always visible on Minimap), plant explosives, get to given waypoint, get to a given waypoint and raise your flag, or even just kill all. A series of missions similar in theme to the single player missions comprising of a whole selection of these objectives, preferably completed in any order (non linear freeform play) has more replayability.

The multiplayer audience has become more sophisticated, we are all au fait with ye olde unreal/battlefield/CS gamemodes. We can now easily cope with a combination of them at the same time.


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 Post subject:
PostPosted: Fri Jun 30, 2006 9:54 am 
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Versatility in multiplayer would really bring something that has been missing in popular online games.

I've done the UT, Quake, CS, Rainbow, SF, etc, etc, etc games. Currently a big BF2 fanatatic.

I can see that with the variety of weapons, it is likely a game admin will be able to offer a great deal of variety in mixing times, weapons, etc. However, having that same kind of flexability in creating multiplayer experiences is also important.

There should be all the favorite types of game, plus others. Capture the flag, destroy/defend objective, vip kill/protect, escort, etc.

To take these things to the next level, it would be nice to be able to allow the admin of game servers to have some randomness in this. So an admin might select all the various game types but in certain areas, the server might randomly determine what kind of game is to be played, or what weapons are available based on things like time, caliber, country of origin, etc. That randomness would keep the experience fresh.

So as a game server admin, I could setup my server to play selected maps and for each one, make selections on what things are always the same and what things will be random.

For instance, lets say I want to randomize weapons. I might decide to have the server select a random period of 10 years then only allow weapons made in that period to be available.

I might then have the server set to allways run in capture the flag on map 1, but on map 2 I select it to select from game types randomly while always allowing only weapons created since 1970.



R

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 Post subject:
PostPosted: Fri Jun 30, 2006 10:27 am 
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We're looking to do organic objectives on the multiplayer front, though I can't yet get into too many details.


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 Post subject:
PostPosted: Sat Jul 01, 2006 3:50 am 
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Anything that causes a level of randomness is a good thing.

With just about all the popular games out there, the maps stay the same. The only variation you really get is with maps that may change their size or map placement based on the number of players (As with BF2 for instance).

It does really seem like one of the few areas where there has not been a great deal of growth in what online games have to offer.

From what I have seen so far (just the teaser and the interview), it looks like you already have some great options and amazing graphics. Rounding that out with some evolutionary map options would be a nice cherry for the top.

R

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 Post subject:
PostPosted: Sun Jul 02, 2006 6:14 pm 
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TDM is just junk to baserapers and campers, no realistic about it. No goals and no tactics. Feels like a stuppied arcade gametype for me.

Maybe DM, but not TDM...

Attack & Secure is my faborite gametype. Most realistic feeling of battles with goals of reality. Search & Destroy is one more gametype i like. This 2 gametypes should be in this game. Capture The Flag is just a event that can happen only in paintball and not in real war. CTF is fun, but it's not the gametype i like the most.


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 Post subject:
PostPosted: Sun Oct 22, 2006 10:57 am 
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i agree,
i suggest that since Alliance wil aperently support 64 players we use a squad based system like in BF2, but instead of having al these squads running around like idiots give them all a differend objective.


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