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 Post subject: Spraying and Praying
PostPosted: Sat Apr 28, 2007 12:11 pm 
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Joined: Fri Dec 29, 2006 5:55 pm
Posts: 24
To make the forum more alive, let's start a good topic.

Now, I don't know how many, or what games you guys come from, but I came mostly from the BF/CoD series.


In Battlefield 1942/2/2142, there's this thing called deviation for each and every gun. Basically, if you aim your gun straight down on someone's head[Zoomed and prone], chances are, that you'll still miss. This can cause for an overall annoyance level, since even if you are better than another guy, you can still die from him, because deviation messed you over.

In CoD, from my understanding, is COMPLETELY accurate when using ironsights. Only thing affecting you is recoil. When unzoomed, you are still very accurate, you can easily hit people from another side of the street with burst fire.

So, please, for Alliance, don't add deviation or something annoying like that. I'm not saying support spraying and praying, and turn this into UT2K4 DM, but don't make it so that your only viable option is to stay still and fire.

My suggestion is that, add imense amount of recoil or something while running. Something, that is not controlled by files or the game itself. .I think AA did this. I always felt just the right amount of recoil while running around in that game.

Discuss :)


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 Post subject:
PostPosted: Sat Apr 28, 2007 5:19 pm 
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Joined: Wed Dec 27, 2006 10:17 pm
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its called cone fire.

if you had watched the old pre alpha videos you would see that this is not in effect ingame, as there is a full bullet ballistics system ingame. im not sure however if bullets are affected by wind or humidity, i know that the weapon ballistics are affected by gravity though.

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 Post subject:
PostPosted: Sat Apr 28, 2007 5:50 pm 
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yeah, that stuff annoyed me on BF games, especially since I played CoD as my main game before I got into BF.

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 Post subject:
PostPosted: Sat Apr 28, 2007 6:54 pm 
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It's probably called cone of fire in other games or something, but it's called deviation in Battlefield series. Hell, it's even in the weapon files, lol.

I agree, same thing though.

8-)


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 Post subject:
PostPosted: Sat Apr 28, 2007 7:34 pm 
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It's a realistic ballistics system and there is no wind.

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 Post subject:
PostPosted: Sun Apr 29, 2007 12:09 am 
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lols aero, for a sec there i though you were talking about the system in bf2, ya had me in one of those WTF double take moments.. :lol:

also twas great to see you on the 50 man test server few nights ago

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 Post subject:
PostPosted: Sun Apr 29, 2007 7:01 am 
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Ideally you want separate simulation of ballistics, mechanical accuracy, recoil and all of the human factor stuff (with opportunity for the player to compensate where appropriate).

Conefire is bad because it attempts to roll everything into one expanding crosshair.

Not simulating ballistics and mechanical accuracy is bad because it makes carbines and SMGs too effective at very long ranges OR it makes them suck at far shorter ranges than they should do.

It's also the cause of your wide crosshairs on the first shot, I guess.

Is that with the AT guy / Engie's SMG?
I tend to use the Lambert or the Baur and both of those are very accurate in their own way.

Expanding CoF recoil is bad because it prevents you from firing controlled bursts.

etc.

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 Post subject:
PostPosted: Sun Apr 29, 2007 6:28 pm 
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Colt .45 Killer wrote:
lols aero, for a sec there i though you were talking about the system in bf2, ya had me in one of those WTF double take moments.. :lol:

also twas great to see you on the 50 man test server few nights ago
lol Indeed it was great to play with you on there.

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 Post subject:
PostPosted: Mon Apr 30, 2007 3:37 pm 
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If Allaince's system is anything like RO's, then I'm sold. RO is a great example of how a game should handle guns, in that the gun actually fires where it is pointed. It has a great free-aim system.


Though it is kind of annoying that you dont automatically move the gun back to a regular position after while, but thats a minor thing and not a big deal.

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