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 Post subject: Map editor
PostPosted: Fri Aug 25, 2006 1:37 am 
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(1) I have been a longtime Novalogic games mapper and was wondering if the map editor will be as easy to use or will it be more like the editor "Hammer" used in the HL2 games.

(2) Will maps be able to be downloaded from the server hosting, such as the HL2 maps. A real big turn off from BF2 is that you cant download user maps from servers hosting them, you would have to download from a website.

--BTW: this game looks amazing !!!

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Last edited by WRecKLeSS-MOH- on Fri Aug 25, 2006 6:31 pm, edited 1 time in total.

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 Post subject:
PostPosted: Fri Aug 25, 2006 3:15 pm 
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Glad you like it! Welcome to the forums.

1) Our tools are VERY easy to use. Our artists have previously used pretty much all of the major level editors and are significantly happier with their workflow in the Alliance Engine. Everything was designed specifically to make their lives easier, which allows them to spend more time making Alliance as beautiful as possible instead of fighting against the tools.

2) The former.

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 Post subject:
PostPosted: Fri Aug 25, 2006 3:18 pm 
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*Edit*


Deleted my post... Sox posted as I was typing >_<


You have a bad habit of that Sox... *ninja face*

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 Post subject:
PostPosted: Fri Aug 25, 2006 3:22 pm 
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Spiffinz wrote:
*Edit*

Deleted my post... Sox posted as I was typing >_<

You have a bad habit of that Sox... *ninja face*


Only because I have intensive ninja training under my belt as well.

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 Post subject:
PostPosted: Fri Aug 25, 2006 3:24 pm 
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:D yay! a fellow ninja!



*realises we're off topic*


Good to hear that the tools are easy to use. Ive heard that Hammer can be quite annoying and hard to work with

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 Post subject:
PostPosted: Fri Aug 25, 2006 3:30 pm 
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If you're trying to trap me into badmouthing other engines, your evil plans will not work I tell you. We love everyone!!!

In all seriousness, there's a lot of really awesome stuff out there as well. Of course, we're partial to the Alliance Engine ourselves.

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 Post subject:
PostPosted: Fri Aug 25, 2006 6:28 pm 
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The hammer editor takes alot of getting used too. I have also learned to use BF2 editor aswell, but they are very complicated and it can get frustrating. Both editors allowed for endless options but were more for people that used them alot. Could you maybe release some screens of the maps that are being worked on or ideas?

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 Post subject:
PostPosted: Fri Aug 25, 2006 9:25 pm 
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I want a really hard editor, just to make maps to look realistic and not like some fairytell castles or pyramids of mixed wallpieces. If you make a editor, don't include altitude on objects. I want even realistic costums.

Thanks


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 Post subject:
PostPosted: Fri Aug 25, 2006 11:11 pm 
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Just because something is easy and simple to use Ice, doesnt mean that you cannot create detailed and high quality things wth it.

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 Post subject:
PostPosted: Sat Aug 26, 2006 10:38 am 
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Spiffinz wrote:
Just because something is easy and simple to use Ice, doesnt mean that you cannot create detailed and high quality things wth it.


I'am not talking about cannot. I'am talking about childrens to playing around with a spoon in food. That's what i'am talking about.

I want some brain behind the food eating and not some playing around with it. Thanks. So, don't bring us a spoon to the food.


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 Post subject:
PostPosted: Sat Aug 26, 2006 12:18 pm 
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IceBallz wrote:
Spiffinz wrote:
Just because something is easy and simple to use Ice, doesnt mean that you cannot create detailed and high quality things wth it.


I'am not talking about cannot. I'am talking about childrens to playing around with a spoon in food. That's what i'am talking about.

I want some brain behind the food eating and not some playing around with it. Thanks. So, don't bring us a spoon to the food.
Without a spoon how will you eat? With your hands? :mrgreen:

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 Post subject:
PostPosted: Sat Aug 26, 2006 2:01 pm 
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No. My mind power. :lol:


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 Post subject:
PostPosted: Sat Aug 26, 2006 6:46 pm 
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I think what he's trying to say is that he want the editor to be exteremely hard to use so that Joe Schmuck can't make a shitty map, only people who take time to thoroughly learn how to map would be able to use it.

I disagree with you on that. I'd like something similar to the Star Craft Campaign Editor (or War Craft III editor). Simple to use, and effective. However, I'd like it to have a few more options than the old SC one had.

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 Post subject:
PostPosted: Sun Oct 22, 2006 9:22 pm 
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How does shadows work for this game? With the BF2 editor you have to generate lightmaps(shadows) which depending on the size of the map and how many static objects you have can take 5-6 hrs even longer.
Will there be some sort of singleplayer editor so we can make SP/Co-Op maps?
Also will we be able to make Mods for this game?
Thanks


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 Post subject:
PostPosted: Mon Oct 23, 2006 12:20 pm 
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HomeGrown wrote:
How does shadows work for this game? With the BF2 editor you have to generate lightmaps(shadows) which depending on the size of the map and how many static objects you have can take 5-6 hrs even longer.
Will there be some sort of singleplayer editor so we can make SP/Co-Op maps?
Also will we be able to make Mods for this game?
Thanks

- Alliance uses lightmaps in addition to dynamic lighting and shadowing.

- The art tools are one and the same for SP and MP. You will be able to do as much with them as our artists do.

- Yes, you will be able to make mods for Alliance.

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 Post subject:
PostPosted: Mon Oct 23, 2006 2:26 pm 
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Does the engine support light attenuation? How about stencil and per pixel lighting?
Frame buffer effects?

How about the editor? Is the the UI context sensative?

How about the materials editor? Speculaty? Diffuse? All the common meterial properties? Can we choose different kinds of shaders (phong, block, etc.)?

I'm a big fan of materials...


BTW, I didn't like Hammer.. Too hard to move the camera and manipulate primatives..


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 Post subject:
PostPosted: Mon Oct 23, 2006 2:34 pm 
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|_}UM{--}G{_|FeAR wrote:
Does the engine support light attenuation? How about stencil and per pixel lighting?
Frame buffer effects?

Yes, yes, and yes. Though I don't think were currently using the stencil buffer for anything.

|_}UM{--}G{_|FeAR wrote:
How about the editor? Is the the UI context sensative?

How about the materials editor? Speculaty? Diffuse? All the common meterial properties? Can we choose different kinds of shaders (phong, block, etc.)?

I'm a big fan of materials...

BTW, I didn't like Hammer.. Too hard to move the camera and manipulate primatives..

It can't discuss the editor in much detail at the moment, but it is very powerful and easy to use and manipulate objects with. Our material system is very easy to use and is both very powerful and flexible.

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 Post subject:
PostPosted: Mon Oct 23, 2006 3:56 pm 
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Not sure if what's in the videos is the editor, showing the different effects for weather, time of day, etc. but it looks like it has enormouse possibilities. I have used the UnrealEd 2.0 quite extensively for making maps in Ravsnshield but compared to what was shown on thsoe videos it (UnrealED) looks like something off of a commodore 64.


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 Post subject:
PostPosted: Mon Oct 23, 2006 5:04 pm 
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Here's something that would be neat for the materials system..
Image

Edit : wow, a bit more too complicated, what with the mathematical equations involved :o . But the graphical part of it is very nice. :D


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 Post subject:
PostPosted: Mon Oct 23, 2006 8:23 pm 
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Thanks for the quick replies. :D
Will we be able to create our own terrain(heightmap)? Or will it be where we have to choose from a list of terrains?
So basically will we have a terrain editor where we can raise and lower the terrain?
Thanks


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