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PostPosted: Tue Jul 26, 2011 11:43 am 
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I'll start! :D

When I first heard about the concept of Alliance: The Silent War, I thought that the story which it had was really something interesting. Since I was a huge fan of history to begin with, the concept of being able to visit some of the most famous/infamous conflicts of the 20th century and seeing how they shaped the modern world sounded really appealing to me.

I continued reading more on the game and what REALLY made me appreciate it was that fact that the developers really put a lot of love into the small details of the game. Examples like true-to-life weapon ballistics and the use of famous old music in their teaser made me realize that there are still games these days which are made with love for the product and the desire for nothing less than to release something that can be considered as a work of art.

I watched all the other game-play vids and I really wanted the game to come out. The fact that the developers included a realism meter made me smile since not too many developers these days even care about something like that. (examples include the new Rainbow Six/ Ghost Recon games or even the new X-Com game which lost all of the sim elementswhich made the original so fun)

I know this sounds post REALLY corny and melodramatic but I remember that when Call of Duty: Black Ops was first announced, I was having flashes of nostalgia about Alliance again(around that time, I even decided to write a very short unfinished book which had a somewhat similar storyline to Alliance). When I finally got to play Black Ops, I realized that the game play was the same as it has always been and that the story was laughable at best . I don't need much to be impressed with a good story but what really matters to me is that the developers treat it with love. I felt that the game just had way too many Michael Bay moments, such as the part where your character storms a Soviet base during the 60's while heavy metal music plays (not that I don't enjoy good metal , such as the awesome Pantera track I'm listening to at the moment :twisted:).

Anyways, enough of my CoD rant. Right now, I believe that Alliance has all the elements which can make it a classic. An awesome story, a bunch of really cool concepts, and some honest to god realism!

So, what do you guys think?

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PostPosted: Tue Jul 26, 2011 12:10 pm 
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Definitely the fact that the devs are sexy ass mofos.

I dunno, that's what does it for me.

Others?

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PostPosted: Tue Jul 26, 2011 12:14 pm 
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No, seriously though, that's awesome to hear. That's exactly the type of philosophy we're taking (and took back then!) as we develop it all. Sure, calling games art is always open to debate and controversy, but at the end of the day, you can always give something that little extra "oomph", regardless of form or medium. The trick (and hope) is that others will get it... but, it's looking like so... :)

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PostPosted: Tue Jul 26, 2011 1:41 pm 
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AllianceAsi wrote:
Definitely the fact that the devs are sexy ass mofos.

I dunno, that's what does it for me.

Others?


What other reasons could there be? :P

Everything player character related is what I'm most excited about finishing and playing around with. Character movement, weapon handling, etc. Not to mention the deliciously obscene number of weapons. :)

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PostPosted: Tue Jul 26, 2011 4:05 pm 
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I personally hope Alliance will set itself apart from other shooters with an interesting and compelling narrative, tied in with equally interesting gameplay. I mean, as unique and intriguing as it is for the game to have a massive arsenal of weapons, such a feature won't even matter if your story and gameplay are forgettable and generic.


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PostPosted: Wed Jul 27, 2011 3:26 pm 
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Dunno, I'm just interested in this project because it's a historical FPS with a hint of realism. I mean, seriously, when was the last time we had something like that? Vietcong in 2004 maybe? That's seven years. It's been all CoD ever since. I need something believeable on my screen...


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PostPosted: Wed Jul 27, 2011 3:59 pm 
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Malleus wrote:
Dunno, I'm just interested in this project because it's a historical FPS with a hint of realism. I mean, seriously, when was the last time we had something like that? Vietcong in 2004 maybe? That's seven years. It's been all CoD ever since. I need something believeable on my screen...

I know what you are talking about. Since alliance rode off into the sun in 2007 (?), I forgot all about the possibility of a realistic game. Although to be fair, not all semi realistic games are equal. CoD claims to be authentic but it's about as much so as counter strike. Instead I've been playing a lot of far cry 2 and bad company 2, which I found to be much better than all the cod games. I've been yearning for a realistic fps game for several years, but since semi realistic has become the standard, I've just gone with what it. Bad company 2 did manage to solve the age old shooter convention of indestructible surroundings.

A few weeks ago, I played a game which really.. shall we say put the mojo back in my wishes for an authentic experience. It was called Infiltration (a mod for the original unreal tournament) and it was easily one of the most immerse experiences in recent years. Despite the graphics being over a decade old, it really made me feel like I was in a combat environment like no other shooter did.

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PostPosted: Thu Jul 28, 2011 7:36 pm 
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Yeah, the Infiltration guys did a bang up job, especially considering the age of the engine its based on. We'd love to have them join the Alliance community.

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PostPosted: Fri Jul 29, 2011 9:42 am 
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I remember hearing about Infiltration quite a few years back, tho after the mod stopped development. It's pretty impressive how far ahead of its time the mod was, in fact, I think it still has some realism features that haven't yet been implemented in another FPS since. There's also red orchestra and red orchestra 2. I believe the second one comes out next month, and also boasts some pretty impressive realistic mechanics not commonly seen in FPS games, or not seen at all period. It's worth checking out for the sake of, *cough* adapting/inspiring similar mechanics in your game. ;)


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PostPosted: Wed Aug 24, 2011 8:38 am 
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I would like to ad that Alliance will be a game that is actually made by devs that are into guns. Likely most devs of FPSers out there today are made by cube monkeys that may have never even fired a gun or know much about them outside of games and movies.

Hats off to the devs for creating a gun nut's dream video game.


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