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 Post subject: AI wants
PostPosted: Wed Aug 10, 2011 7:10 pm 
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Posts: 1826
Location: Hayward, Cali
Kind of a less less common subject, but hey, it's one more thing in which Alliance can outshine the competition! I feel like AI is one of those things that is lacking in today's shooters.

Ok, how many of us have ever been in this situation. You walk right up to an enemy (or perhaps right past) and you just say to yourself "no way, he would have noticed me." It kind of ruins your immersion, right? AI in alliance should have a realistic sense of hearing. Every action you make from walking on grass to reloading should make a certain amount of noise. Depending on how far you are from enemies, they might or might not be alerted to your position. AI should also have blind spots. So, they might take longer to notice you depending on where you approach them from.

Now, if they hear you or see you but it's not conclusive enough to tell them exactly where you are, a small group of them should fan out and search for you. Some sort of verbal cue would be nice too (like a "did you hear that? There's someone here.) Select few games have enemies that do this but it's very limited and the search parties don't feel like threats at all to you. AI should cooperatively explore the general area where they think the sound came from. They should approach carefully with weapons raised. For some reason enemies on "guard" in most games seem to only want to look in one direction and I find that there is not much satisfaction sneaking past guards who seem to be bolted in place. If you look at how guards behave in action flicks, this is basically how I have always wanted them to do so in shooters They move around a bit, light up a cigarette, check their surroundings, etc. Patrols should have a sense of cautious suspicion and not just assume that threats will come from one direction. I hope people here understand what im trying to get at here.

Also, enemies in many current shooters seem to want to (I have no idea why this is) bunch up right outside the door whenever you take cover in any structures. Instead they should try to flush you out with supressive fire, grenades, etc.

Lastly, enemies should "understand their environment." If they see someone setting up a machine gun, they shouldn't wait around (I find that ai in many shooters lack a sense of self preservation.) Instead, their reaction should be something along the lines of "shit!" and dive under the nearest cover. If they are getting wasted, they should retreat to a safer place.

Ideally, the AI should work with everything else to create the sense that you are in a high octane action flick.. Minus the infinitely big magazines of course. :)

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 Post subject: Re: AI wants
PostPosted: Wed Aug 10, 2011 7:21 pm 
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Major General
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Joined: Tue Jun 06, 2006 6:09 pm
Posts: 1312
Location: Texas
There's a pattern to games that claim to have really good AI. Either they'll create an AI that is decent in most situations (I was actually quite pleased with the AI in MOH:Airborne), they work together, advance when possible, target other NPCs instead of ganging up on the player, and are even capable of using judgement (like not advancing needlessly when defending an area or when there are a lot of enemies ahead).

On the other hand, and this is probably worse than a stupid AI, an AI that is over engineered to the point where their logic is observable. Sometimes NPCs will be so locked into using covering fire and leap-frogging that they'll advance right past you or advance to a position where you have already passed because they took so long to get there.

It'd be great to see an AI that was capable of making quick, logical judgments (like meleeing if you're within range instead of retreating a few feet to spray you with automatic fire), using the environment in a non-scripted manner, and interacting with not only friendly NPCs but with enemy NPCs.

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 Post subject: Re: AI wants
PostPosted: Thu Aug 11, 2011 12:27 am 
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Joined: Tue Jul 26, 2011 11:02 am
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Location: Montreal, Canada
Reminds me of the AI from F.E.A.R which used group tactics to flush you from cover and would try to suppress you. Another game which had good AI was Far Cry. Squads in that game would sometimes split up so that one would lead you into an ambush while the other one would try to surround you.

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 Post subject: Re: AI wants
PostPosted: Thu Aug 11, 2011 1:13 am 
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Location: Texas
Yes! I was trying to remember it, but FEAR had great AI. Very, very competent and challenging at times. Oh how I loved that gun that fired slower than a Grease Gun and spat out bits of rebar steel that would pin people to the walls. Ahahahaha, the memories.

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