Hey all- this is actually ZainAnak, typing to you with Sox right next to me but extremely busy ATM.
-- SO --
you're probably all wondering what this means?
Here we go:
We essentially sold our company to Linden Lab, makers of Second Life. They approached us several months ago with the desire to make their admittedly subpar graphics look better- we agreed and took a contract project to show them just what we could do. We wowed the pants off them and we'd basically gone into hiberntation mode as we closed the acquisition deal with them. They had wanted to start up a Boston office and with their growth, they need talent badly right now- they made us a fantastic offer and we're now spearheading their Boston studio.
-- BUT ZAINANAK, SOX, YOU GUYS ARE GAME DEVELOPERS, HOW COULD YOU DO THIS??? --
This is is where it gets interesting, actually
Believe it or not, we (WMI) are still an entity and we still retain ALL of the IP assets surrounding Alliance. Obviously this means we have frozen development for a while, but as you could tell from the relative lack of new media, we were anyways trying to figure out how to get development jump started and were a ways off from release.
-- BUT ZAINANAK, SOX, THIS IS SECOND LIFE! LAND OF FURRIES AND BAD GRAPHICS!! --
We know. We had the same perceptions going into this as the rest of you guys. It was only when we really looked below the surface and realized what the system was capable of that we got excited. Really excited. This is a fully open, massive scale system and world. Anyone can make things. Anyone can script things. Imagine Gary's mod on a global scale. The problem is the visuals, lag, etc. need to catch up, and quick. But once they do, you're looking at something enormous- the game production possibilities are huge. Do a little reading up on it- beyond the bad press it gets on gaming sites, the number of users and scale of content available are huge- imagine, once the tools and graphics are in place, logging in with a few friends and building a mockup of some game concept you want or some massive world, collaboratively. But you'll have ten million assets to choose from- ten million islands to explore to find the pieces- and if not, build your own- you own anything you build. And your distribution channel already exists! 6 million registered users and growing 30% a month! It's like a 3D google image search with facebook to boot. Once the scripting is in place to do wild stuff, well..............
-- BUT ZAINANAK, SOX, WE STILL DON'T BUY IT- THIS IS CRAP AND WE WANTED ALLIANCE! --
So do we. So do we. But trust us, we didn't make this move unintelligently. Ultimately, this was very close to the type of thing we had wanted to do long term. All I'll leave you with is this- wipe away for a second the lag and the lack of HDR, and imagine something with the look of Crysis, the tools of Gary's mod and Maya, and 100,000 users roaming around playing every sort of simulation (gaming or otherwise) imaginable. Yeah- that's what we have in mind. Alliance ain't dead. TRUST US.
-- BUT I STILL DON"T BUY IT! --
Fair enough. There's only so much convincing we can do
Just hang tight, watch this space, and trust the guys that put this together on an impossible budget and a virtually non-existent team- we make hot stuff. We really, *really* do, and that's still the case. Believe me
-ZA and Sox