#//neostyles.CD wrote:
I think a customization system for alliance should have things like optics, rail systems (being able to choose how many rails you want on your gun), stocks, barrels, silencers, etc. Instead of being able to modify everything down to what the bullet is made out of, i think it would be better to simply give players more options in each department. For example, there are many more optics out there than an aimpoint and an eotech. A quick google reveals dozens of kinds of optics. When was the last time we saw a scope that actually let you adjust the magnification? I would be in favor of seeing things like that.
A shooting range for testing things out would be really neat too.
Quote:
Look at him firing 7.62x51 rnds off like they had the recoil of a .22 ( slight exaggeration warning ). Although I guess that is more of a nitpick with the game itself then with the cool gun modifier.
Recoil is kind of a tricky subject in itself, I would argue. On the one hand, a game has no way of recreating the feeling of a gun shaking in your hands. All that it can do is approximate it. On the flipside, I think games do have a tendency to undersell the recoil. More recoil would help to make careful shots more important.
Recoil is a very relative thing. Felt recoil will pretty much always be greater when fired from a shooting bench due to the energy being transfered directly into your body, which remains in place. If youre standing and shooting offhand or crouched, your torso can pivot with the energy. When combined with properly holding the rifle and leaning into it a great deal of recoil can be reduced. I think theres a video of Bigdaddy shooting a full auto somethinorother in .308... somewhere
Anyway my point is that beyond that even things like a persons weight, the weight of the gun, barrel length, bullet weight. can also effect felt recoil. That being said I think simplicity is the better option and staying away from "artificial" effects on weapon accuracy is best. As long as each round fired produces appropriate muzzle rise and deviation it should all work itself out

Its unfortunate that mouses dont come with rumble packs (brilliant!)..
What I dont want to see though is a system that has (to use an arbitrary example) an FAL producing 34.456 units of recoil and a G3 34.200, thereby making the G3 EVERYBODIES weapon of choice due to some speculative, calculated numerical advantage, thus relegating the FAL to disuse. kinda a silly example but i think yall know what i mean.
In that case shoulda just made all .308 rifles with similar weight and w/o muzzle breaks have identical recoil, before ammo type and anything else is tossed into the mix. KISS
When i see the ghost recon system i see a high tech arcade game thats trying to be like Forza or something. Its all arbitrary I feel. Badass? Very but its for a different game i feel. i love ghost recon but its too "third personey" to be a true sim like they want it to. The guts of a gun arent going to give some "bonus" in a firefight, Alliance's focus is on 90+ years worth of firearms technology I think its best to stay focused on hand crafting each and every one to perfection Before diddle daddling in custom gas systems match grade triggers and aftermarket stocks. imho
oh, ump > mp5 b/c 9mm < .45
