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PostPosted: Thu Aug 25, 2011 7:19 pm 
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#//neostyles.CD wrote:
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Yeah but being behind a weapon at the range or on some land is so much better. I used to love our courses we would run through at hood. Shoot and move scenarios were the best.

I can imagine, but for some reason it feels like games just haven't tapped half the potential when it comes to recreating the feeling of firing the weapon. In most games, they don't even succeed in recreating the "mechanical" feel of the weapon. For example, most games don't even have something like muzzle smoke or working selector switches. I have yet to see realistic chambering either (like where you pull the slide back on a sidearm to insert the first round.) From what I understand some rifles have the same thing, where you pull the charging handle back and you can see the first round being inserted.

Every weapon you have to do that whether it be the slide the charging handle the pump or the breach. Regardless in combat you wouldn't see it. Happens to fast all you will see or hear is the action slamming forward.

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PostPosted: Sun Aug 28, 2011 6:37 pm 
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#//neostyles.CD wrote:

I can imagine, but for some reason it feels like games just haven't tapped half the potential when it comes to recreating the feeling of firing the weapon. In most games, they don't even succeed in recreating the "mechanical" feel of the weapon. For example, most games don't even have something like muzzle smoke or working selector switches. I have yet to see realistic chambering either (like where you pull the slide back on a sidearm to insert the first round.) From what I understand some rifles have the same thing, where you pull the charging handle back and you can see the first round being inserted.


You have to keep in mind though, a video game can only convey information to two of your senses: What you can see, and what you can hear. A video game will (obviously) never compare to the real thing in terms of firearms. The feeling of recoil and the shear spectacle of a M38 Mosin Nagant with its 4 foot fire ball at the muzzle or .50BMG and its chest impacting concussion if you are near one (made worse if the range has a roof) just cannot be 100% replicated.

In the end its just a game. No matter what, it is just a simulation. Want to experience the real thing? Shoot the real thing.

Everyone needs to shoot a real deal full auto at least once. Guaranteed to make just about anyone grin from ear to ear.

Also, all of that extra animation, sound work, and coding, takes time. And the devs have to devote theirs to what would give the most return on their investment. Sure, the "perfect" game could be made, but it would prolly never be released, because there is always something else that should/could be added to make it "realistic".

As a side note, I find this forum's flagging of Mosin Nagant as being spelled incorrectly to be disturbing!


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PostPosted: Tue Aug 30, 2011 12:08 am 
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Ive dreamed of shooting full auto weapons, but sadly California has it's downsides. Really limited weapons options. That's basically why I've been looking for a game that has the most authentic simulation of firearms. I mean, i've watched a ton of video of firearms (hickock45 mostly) and the thing that comes to mind always is "man, I wish weapons in games were like that." Watching a video basically gives you the same limitations as playing a game. You can't feel the recoil or anything, but it still feels like today's shooters are missing a lot. Heck, in most cod games, you can't even see any actual rounds that the gun is using at any time you are using it. No rounds in the mag while you are loading it, none in the chamber, etc. It's as if the guns are magical.

That's why I've always wanted to see more, lever action guns in games. The experience of taking the rounds out of a box and inserting them manually really makes you appreciate the functional aspects of the weapon.

Something like this would translate really well into an in game experience imo.
http://www.youtube.com/watch?v=W8mnA1U1fL8

Even with a detachable magazine, you still have "usable parts" like where he pulls back the charging handle to chamber first round, so should be visible (it opens the case ejection port)
http://www.youtube.com/watch?v=XtWAC4vL1GI


You're not pulling magazines out of thin air (as is the case in most games.) You'd be physically inserting rounds from your environment into your weapon. This is why I wanted to see things like visible inventory on players. ;) When it all comes down to it, all the details add up to something where what you see on your screen is convincing enough to make you think "im using a real gun."

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PostPosted: Tue Aug 30, 2011 3:17 pm 
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ninails99 wrote:
You have to keep in mind though, a video game can only convey information to two of your senses: What you can see, and what you can hear. A video game will (obviously) never compare to the real thing in terms of firearms. The feeling of recoil and the shear spectacle of a M38 Mosin Nagant with its 4 foot fire ball at the muzzle or .50BMG and its chest impacting concussion if you are near one (made worse if the range has a roof) just cannot be 100% replicated.

In the end its just a game. No matter what, it is just a simulation. Want to experience the real thing? Shoot the real thing.

Everyone needs to shoot a real deal full auto at least once. Guaranteed to make just about anyone grin from ear to ear.

Also, all of that extra animation, sound work, and coding, takes time. And the devs have to devote theirs to what would give the most return on their investment. Sure, the "perfect" game could be made, but it would prolly never be released, because there is always something else that should/could be added to make it "realistic".

As a side note, I find this forum's flagging of Mosin Nagant as being spelled incorrectly to be disturbing!

Very well said ninails. You have left me nothing to elaborate on. :)

IIRC this forum has no built in spell checker. I think it's probably your browser doing auto spellcheck for you.

#//neostyles.CD wrote:
I've dreamed of shooting full auto weapons, but sadly California has its downsides.

The solution to that is as easy as a single trip to Vegas. Hell, just cross into Nevada or Arizona and you'll trip over a better shooting range.

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PostPosted: Tue Aug 30, 2011 6:45 pm 
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AllianceEric wrote:

#//neostyles.CD wrote:
I've dreamed of shooting full auto weapons, but sadly California has its downsides.

The solution to that is as easy as a single trip to Vegas. Hell, just cross into Nevada or Arizona and you'll trip over a better shooting range.


As being an AZ resident, I can vouch for this. Plenty of places here to rent machineguns.


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PostPosted: Fri Sep 02, 2011 11:53 pm 
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Not much on the firearms front, but I've been playing around with Buck knives for everyday carry for the past year or so.

http://i.imgur.com/d82a4.jpg

the folder is the classic Buck 110, I think a 3 3/4" blade, around 11" open. Great belt knife. For its size it's not very heavy and the sheath is practical enough.

A month back I picked up a Buck 119 (fixed blade). At first, I wasn't going to carry it, as the box stated it had a 6" blade (legal limit is 5.5" in TX for fixed blades). Fantastic knife, literally razor sharp out of the box. Sheath is alright, sort of cheap but does its job - definitely worth the $40. After playing around with it the night I got it, I set it on my nightstand, found a ruler nearby, and measured the blade out of curiosity - 5.5" exactly. Gentlemen, found my new carry knife :D

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PostPosted: Sat Sep 03, 2011 1:38 am 
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I ended up removing the knife from my keychain multitool, because I kept forgetting to take it off my keychain whenever I had to fly (thanks hateful TSA)...

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PostPosted: Sat Sep 03, 2011 12:21 pm 
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I really hate how we don't have any public shooting ranges in Montreal.
This winter though, I'm planning on doing a road-trip to Victoria (the other side of Canada from my place) and hopefully along the way I can find a way to fire a firearm or two.
About knives, I started taking this really cool self-defense class which teaches Combat Systema, this Russian martial art which was taught to the Spetznaz back in the 60's and 70's.
One of the highlights of the class is that we learn alot of practical stuff like knife play and handcuffing, so now I have a reason to fool around with my throwing knives at home. :P
I really recommend anyone who is interested to try it out.

Now, about weapon pictures.

This never gets old :mrgreen:

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PostPosted: Sat Sep 03, 2011 5:21 pm 
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See, I knew it! Look at all the wonderful attachments call of duty has been denying us! I count 5 suppressors and 9 kinds of optics alone! This is kind of insane customization im hoping for in alliance! :)

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PostPosted: Sun Sep 02, 2012 5:50 pm 
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Mmm, m4, man I hate living in the uk, hell I have to a licence if I want an air soft gun now. :(

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