#//neostyles.CD wrote:
I can imagine, but for some reason it feels like games just haven't tapped half the potential when it comes to recreating the feeling of firing the weapon. In most games, they don't even succeed in recreating the "mechanical" feel of the weapon. For example, most games don't even have something like muzzle smoke or working selector switches. I have yet to see realistic chambering either (like where you pull the slide back on a sidearm to insert the first round.) From what I understand some rifles have the same thing, where you pull the charging handle back and you can see the first round being inserted.
You have to keep in mind though, a video game can only convey information to two of your senses: What you can see, and what you can hear. A video game will (obviously) never compare to the real thing in terms of firearms. The feeling of recoil and the shear spectacle of a M38 Mosin Nagant with its 4 foot fire ball at the muzzle or .50BMG and its chest impacting concussion if you are near one (made worse if the range has a roof) just cannot be 100% replicated.
In the end its just a game. No matter what, it is just a simulation. Want to experience the real thing? Shoot the real thing.
Everyone needs to shoot a real deal full auto at least once. Guaranteed to make just about anyone grin from ear to ear.
Also, all of that extra animation, sound work, and coding, takes time. And the devs have to devote theirs to what would give the most return on their investment. Sure, the "perfect" game could be made, but it would prolly never be released, because there is always something else that should/could be added to make it "realistic".
As a side note, I find this forum's flagging of Mosin Nagant as being spelled incorrectly to be disturbing!