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What do you prefer?
I prefer a fast FPS game... 25%  25%  [ 14 ]
I prefer a realistic/slow game... 75%  75%  [ 42 ]
I dont like FPS's... Just this game got my attention... 0%  0%  [ 0 ]
Total votes : 56
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PostPosted: Wed May 24, 2006 3:34 pm 
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I would prefer a mix of the two, but realisim does play the upper hand on what makes a good FPS for me.


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PostPosted: Wed May 24, 2006 3:38 pm 
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Realistic here..there was a mod on Unreal Tournament I used to play that I vaguely remember..the name escapes me right now. But it was one of the first games to use iron sights. I really enjoyed the times had on that game.


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PostPosted: Wed May 24, 2006 3:40 pm 
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rileyu wrote:
Realistic here..there was a mod on Unreal Tournament I used to play that I vaguely remember..the name escapes me right now. But it was one of the first games to use iron sights. I really enjoyed the times had on that game.
It's probably Red Orchestra that your thinking of.

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PostPosted: Wed May 24, 2006 5:03 pm 
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No...I enjoy that too. But there was one on the ORIGINAL Unreal Tournament, years ago.


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PostPosted: Wed May 24, 2006 5:12 pm 
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Bingham67 wrote:
Realistic slow fps for me :)


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PostPosted: Thu May 25, 2006 9:51 pm 
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I like the slow and relistic approach. i have been a big fan of America's Army. for quite some time now. I think it would be better for the slow approach so squads can work together if there will be any squad stuff online.


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PostPosted: Fri May 26, 2006 6:17 am 
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I like a happy medium between America's Army and something like splinter cell. (slow)

-Swift

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PostPosted: Fri May 26, 2006 8:09 am 
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Hard core community will perhaps prefer realistic game but let us not forget that hard core is minority.
Waste majority of players will be for more arcadish game-play style. Considering (AFAIK) available optimization in this game there should not be problem for either sides to have a good time playing this game.

As example, Ghost Recon was partly successful because of high number of options available for MP. Second reason for its success was modability and great community.
I honestly hope this game will have some of components that made games such as GR and OFP so popular back in time.


SW


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PostPosted: Fri May 26, 2006 9:07 pm 
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I would like a game that remains realistic but throws in really intense combat. After all, it is possible to have fast and intense combat in real wars.


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PostPosted: Sat May 27, 2006 1:51 am 
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ZainAnak wrote:
I think the answer is going to be one of balance and options. We too favor a good mix, and a speed that is believable (slower than the futuristic shooters) but still fun (faster than AA, etc.) And we're big fans of gameplay options, which will allow players to pick and choose from various configurations.

The levels, too, will vary in intensity and flavor. Some will involve more intrigue and spywork, and others will find you in the thick of it during all-out war. That's the beauty of the story throughout Alliance- a lot of variety!

-ZA


+1!

I personally think that a great deal of the "fast vs. slow" argument could be solved if you had a fairly realistic stanima system built in. IE, "walking" doesn't impact the stamina, but jogging would slowly run it down (the player could do so fairly indefinately, and catch their breath fairly easily after doing so by standing still or walking). They could also sprint for (say) as much as 100m on a full stamina bar. As the stamina bar goes down, so does the player's ability to hold their firearm still for shots.

Additionally, the stanima system could be called something like the player's vitality. In other words, if they get hit and it was non-critical (I don't know how many hits a player will be allowed to take), they'd lose some life, but they'd also have their stamina negatively impacted, and decrease the rate fo stamina recovery (which would normally be quite fast). If they've got low stamina and get hit in the leg, they're going down; they'll still be able to shoot and move minimally, but until their stamina recovers, they're SOL and might only be able to crawl - unless they're also severely wounded.

In my mind, getting shot once, if only taking the health down 20%, would slowly bleed the player out (a graze wouldn't be significant, but a limb shot or a straight-through body shot would be quite significantly moreso). If it's going to be a team-based game, then they're going to have to get to the team medic and get patched up before they die; patching up very, very slowly replentishes the player's health, and allows stamina recovery to return to normal.

I imagine it'd result in a fairly realistic game, if somewhat slow "slow". I also think it'd be incredibly intense. It seems to me that it would be better suited for a larger, "theater" style combat game, than to modern squad combat, though.

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 Post subject:
PostPosted: Sat May 27, 2006 1:54 am 
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Teku wrote:
I like nonstop action. I voted for fast, but I don't mind if encounters take time, as long as there's not a lot of time between the encounters. If it gets my blood pumping and keeps it pumping, I'm happy with it.


Snipers, my friend. If you have to constantly be on the lookout for snipers, you might not be fighting much, but you sure as hell have a pulse and are paying attention. :shock:

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